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    1. Lone_Puppy

      Kupu's thread

      Does this mean I can finally fill my captain's Spa! Dave could sure do with a good dip. ;)
    2. Lone_Puppy

      StarMade v0.199.357 - Texture Update

      Water worlds, or at least moons or stations are now possible to. ;) Wow, I just took a look at the demo of these textures. They are stunning! So many ideas coming to me now. :) Can't wait to see what you do with LoD objects.
    3. Lone_Puppy

      A main hub spawn station, with services like insurance and banking

      You can suicide back to your last spawn point. Which by default starting station. I would like to be able select from a list of previous spawn points. Handy if you have a station prefernce that has spare resources.
    4. Lone_Puppy

      Recon Hull blocks

      I use motherboards to completely enclose my permacloakers. Looks effective! All i wish forcis tetra, hepta, corners and slabs.
    5. Lone_Puppy

      Pirate ships adjustable spawn chance

      I wonder if Schine will re-engineer the pirates to behave more like scavs but more agressive and unprovoked. So you might see pirate transports and miners at some stage.
    6. Lone_Puppy

      Storage Pull with stored Block limmit

      I'd love to see this. I've not had he time to work it out myself.
    7. Lone_Puppy

      Ideas for solving the AI Station Docking and Auto Docking Without Player Input

      Last time I tried this the ship you're breaking just poops out asteroid parts and then crashes the games. I was in single play though. So my computer probably not beefy enough or the code is memory leaky. This has been discussed various times before.
    8. Lone_Puppy

      Storage Pull with stored Block limmit

      I've been thinking this same thing, mainly for shop auto stocking. I've been wanting a way to generate specific inventory targets and no more. Sure, you could spend a few ages working out the percentage of blocks for a given set of storage attached to a storage and then use logic to control the...
    9. Lone_Puppy

      Ideas for solving the AI Station Docking and Auto Docking Without Player Input

      I like your orbit idea! I remember fleets use to have a cool way of disengaging engines a sector out or at the out edge of the sector. To then coast to the centre. I would prefer a means to dock using the carrier mechanic, where we can name and store these the same way we do sector coordinates...
    10. Lone_Puppy

      Configured Shipyard Core Anchor position with offsets in the Shipyard Computer

      Yeah, this is a problem with the existing anchor. I was thinking some kind of moving repositioning rail or current anchor would sort that issue. But then in the case of a rail, you run into the issue of not being able to have the rail joined to a rail network for automated delivery. I thought...
    11. Lone_Puppy

      Shipyard Docking with New Pickup Rail

      Thanks MeRobo, replacement would be preferable. However, Schine might have a different opinion.
    12. Lone_Puppy

      Shipyard Docking with New Pickup Rail

      Hi, I propose a new method for docking entities in shipyards. Just a quick brain dump sorry. It requires replacing the anchor with a new pickup rail. This rail would be a total replacement for the anchor. Connects to the shipyard computer in the same way as the anchor. It will be used to dock...
    13. Lone_Puppy

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Nah, I like the surprise death factor. :sneaky: You could just have push effect act on all objects to simulate some kind of displacement shockwave.
    14. Lone_Puppy

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      I've often thought about how cool it would be to explore and search for a lost ship. Now we have NPC factions, you could make this happen without a chain drive.
    15. Lone_Puppy

      Turret-Controll System and Terminal

      I like the console idea if we could apply the same functions and visual mechanic as the chairs to have your avatar or an NPC standing at the station animated, moving their head and arms as if to be controlling stuff.
    16. Lone_Puppy

      Wedge Tool for making Ships Smoother

      Hey great observations. I wonder if you could address the inside/outside issue using some kind of focus beam tool to collide with the side you want smoothed. That way you would be telling the game the surface to smooth. Could use the planet and asteroid terrain algorithm with some advancement...
    17. Lone_Puppy

      Wedge Tool for making Ships Smoother

      This is a great suggestion! Something I've always wished for. I hope Schine can fit it into their busy schedule, if they haven't already planned for it.
    18. Lone_Puppy

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      I like where you are going with this. It requires more skill to your travel, at the same time allowing people to keep their chain drive. Personally I kinda like the jump drive the way it is and chain drives the way they are. Purely for convenience. However, I would welcome a challenge and this...
    19. Lone_Puppy

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      lol, I love how you counter your own arguments. :)
    20. Lone_Puppy

      Ghost Rails

      I made the suggestion to ghost the entity for a period, so it can float free and clear of the primary entity. Perhaps what they are referring to. It would allow for the visual effect of damage. The other thing I mentioned was have the detached entity spin off quickly, so it is likely to clear...