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    1. Lone_Puppy

      Spawn entities on rails from blueprints

      Hmmm. That's an interesting idea! You could flesh that out and post it. I was actually referring to the software component of Starmade that generates a ship based on a blueprint around the anchor in a shipyard. Where the anchor is the focal point for the blueprint to be docked to and generated...
    2. Lone_Puppy

      Password Sensor Lock Example 2016-12-11

      This is a demo for a copy/paste-able door lock control system I built a wee while ago. It uses the new Display module password feature with the sensor block. It's handy for not only doors, but anything you would like to have a code to enter for permission control.
    3. Lone_Puppy

      Spawn entities on rails from blueprints

      I wonder if they can use/modify the code that spawns ships onto the anchor in a shipyard for this. It would make life so much easier! I use teleporting when building in single player, but in PVP it's diabolically evil.
    4. Lone_Puppy

      Better lights!

      Like a spot or floodlight? That would be cool to have. Especially if you have them on a turret axis to point it where you like.
    5. Lone_Puppy

      Server Options for Fleets

      Hey, it would be cool for an admin command line options to be available. /fleet_order idle all /fleet_order idle Lone_Puppy all /fleet_order self_destruct Lone_Puppy all ;) Or maybe as a consequence of breaking the rule, when the player issues an order to the ship(s) outside the allowed limit...
    6. Lone_Puppy

      Server Options for Fleets

      Perhaps some control over what orders you see in the fleets menu. Would only require a single line in the config file like; FLEET_ORDERS_ALLOWED=Idle,Move,Attack etc or maybe use a binary. Each bit could represent an order FLEET_ORDERS_ALLOWED=11111111 or perhaps simply use a decimal and each...
    7. Lone_Puppy

      Warp Gate DHD using Transporter Computer

      Similar suggestions WarpGate Enhancements Warp Gate DHD using Display Modules Another option for DHD could be to slave or master a transporter computer. Master as in slave the gate computer to the transporter. You could then use the transporter computer to access faction or private gates and...
    8. Lone_Puppy

      Warp Gate DHD using Display Modules

      I like the idea of keeping the gate hidden. It's crazy that they're visible in the map. Or maybe Schine could provide an option to make them private/public the same way we can with transporters. Perhaps use the transporter mechanic in gates or simply connect the transporter computer up as the...
    9. Lone_Puppy

      Planned Astronaut Emergency Transportation: The RCS pack.

      How about just spawn the astronaut on the nearest planet. Then you can craft a factory and from there craft a core. Although, in another post I recommended being able to craft a core as an astronaut the same way we can craft a basic factory. Saves wasting time and resource crafting the factory...
    10. Lone_Puppy

      Planned Astronaut Emergency Transportation: The RCS pack.

      Like and undeathinator? ;) Naturally without killing you.
    11. Lone_Puppy

      Planned Astronaut Emergency Transportation: The RCS pack.

      Or perhaps we could get taxi or rescue services via the Trading Guild or other NPC faction. ;) Perhaps the purchase of a distress beacon for our space suits that anybody could home in on, including the bad guys to make it more interesting. Interesting in the form of ambushes or pirate raid...
    12. Lone_Puppy

      StarMade Dev Update: NPC Factions

      It must be really tricky reconfiguring the AI to handle multiple factions. I can understand if it takes them a bit longer. I'm hoping we get more fleet commands and they add it to the radial menu.
    13. Lone_Puppy

      Saber's Thread

      Perhaps you could rotate the handrail to make visual non functioning ladders mind you.
    14. Lone_Puppy

      Dev Build Watch

      Yep! I haven't tried trading yet. Will let you know.
    15. Lone_Puppy

      Dev Build Watch

      I tried starting war with the Scavs and Trading Guild by getting the Scavs to attack me while sitting on a Trade ship. They just shredded the Trade ship and nothing happened. Mind you, it could because I spawned the trade ship and not the faction. I didn't think that would matter. I'll try...
    16. Lone_Puppy

      StarMade Dev Update: NPC Factions

      I wasn't sure where to log this, so I'll post here. Today I was playing with starmade-build_20161119_040204. I'm not sure if it's because my computer is low powered, but the single player collisions and fleet controls are a bit off. When ordering formation, the ships collide a lot. And if it's...
    17. Lone_Puppy

      A "condensed logic" block solution

      Ah, found my old idea around a universal computer. Universal Computer Block Could this be of use to you?
    18. Lone_Puppy

      Dev Build Watch

      Undocked by Scavs in retaliation for attacking their homebase. ;)
    19. Lone_Puppy

      Dev Build Watch

      Hmm? I'm not sure if it's because my computer is low powered, but the single player collisions and fleet controls are a bit off. When ordering formation, the ships collide a lot. And if it's the lead ship they collide with, then all hell breaks loose. Sometimes 1 or 2 of the ships in formation...
    20. Lone_Puppy

      Dev Build Watch

      I had a wee play with the dev build and visited the Scav home base. After looking around a bit, I shot the base with my pistol to declare war and ships started spawning around as expected. The weird thing is, they shot their own base to pieces. It seems their home base has no home base...