I too have wanting this for a long time. It would make more sense that shipyard stations existed or were incorporated into shops. Which looks like this is where Schine is heading.
The repair diagnostic solution you mentioned has been suggested before and is definitely something we need.
I like...
I found this a problem when docking first came out. I went crazy chain docking loads of entities to build a modular station. Discovered I couldn't move or copy the folder structure anywhere due to the path length restrictions in Windows.
Windows has always had a limit on path length and folder...
Ooh... that's interesting! ;)
I'm guessing this is a bug, but a nifty one for PVP. I'll certainly be trying this out!
Only downside I can see using area activation blocks is the lag with collisions. You could end up with a collision bubble of lag insanity.
I've often thought the same thing.
I experimented with uaing the forcedield blocks which work well as a logic controlled shield and actually work well against missiles with explosive effect. Sadly they added a ton of mass and the shield effect doesn't work on them. :(
Actually i don't see why...
A few people have requested this. I hope it happens. It would make my sector logging and potentially chain jumping a lot simplified, where you could check the sector matches your jump. Or perhaps directs the jump drive.
A few people in the community would like this and for the same or similar reasons you mentioned above.
Quite a while ago I suggested a universal computer block integrating with storage and display modules that would address this issue. You would use something similar to the log book for code...
You could make a cube planet look round or even oblong like Earth by shaping the plates. I wonder why Schine abandoned it?
Start Citizen use connecting plate planets, but I think they switch engines when moving from space to planet. I remember they mentioned using a modified Cry Engine for the...
For remote activation I would prefer an interface to update destination coordinates, but using wireless logic would still be great for basic jumps as they are now.
Yeah, sorry about that. I've found in the past that if you pitch and idea within somebody else's thread it sometimes goes unnoticed or get's lost. With it's own title I believe it can be picked up quicker.
I do prefer having a new stargate as you suggest, but thought using existing mechanics...
I'm keen to have more on the trade system working with physical assets transporting cargo.
Will the ships contain harvest-able cargo or cargo in storage?
Will slavery be a mechanic with NPC's? It seems they are already slaves.
Or will a mechanic be added for them to have an allegiance based on...
I've often wished for a DHD capability for our Warp Gates.
Perhaps Schine could integrate the system of dialling into the new Display block functions.
Sorry JumpSuit, your suggestion prompted me to think of and submit an alternative suggestion.
Warp Gate DHD using Display Modules
This idea WarpGate Enhancements and the recent implementation to the Display modules inspired me to write this suggestion.
I've often wished for a DHD capability for our Warp Gates and today it became clear as to a quick way we could get this functionality. If Schine could integrate or...
I to am plagued with being time poor to build in this game and wish for a lot of features mentioned. One thing I don't see mentioned a lot is touch device or gesture controls, or at the very least mouse centric controls. I wish for more of these, because sometimes I just don't want to sit at a...
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