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    1. Lone_Puppy

      Storage pull between docked entities through rail rotation block

      Yep. Same idea as I mentioned above, but instead of only swapping the rotator/basic in place. Have an additional basic to the side to direct the docked entity to. Using the same logic control, you would need to switch the direction of the basic on the side to direct the entity back to where the...
    2. Lone_Puppy

      Storage pull between docked entities through rail rotation block

      I just thought of a way. Maybe use logic swapping of the rotator and basic. Perhaps build the initial connection with a basic so you can slave the storage appropriately. Then try using logic to swap the basic for a rotator to initiate spin and then back to see if the storage connection remains...
    3. Lone_Puppy

      Celestial Core

      Just thought of another core profile. Torpedo Core. This would explode every block of the entity based on the effect computer(s) onboard and the number of modules. Tip of the missile would be a single warhead that triggers the detonation of the entire entity.
    4. Lone_Puppy

      HUD Radar Orientation Point & Level Indicator

      Centre of the sector would be nice to.
    5. Lone_Puppy

      Incremental Blueprint Save or Overwrite ie 'Save As' or 'Save New'

      True! If it showed the date of the file in the list then you could sort by that. And MrGrey1's suggestion would give use a standardish file dialog box.
    6. Lone_Puppy

      Incremental Blueprint Save or Overwrite ie 'Save As' or 'Save New'

      I use a simple version number and date/time reference. StructureName_versionnumber_YYYYMMDDHHMM. They always sort by version and chronologically. Plus I often trash the older ones when I get to a certain point of insanity.
    7. Lone_Puppy

      Hiding homebase co-ords in faction list

      Or perhaps an admin command line option also. Like /faction_hb_coords true
    8. Lone_Puppy

      [Suggestion] Sound Blocks (Music Blocks)

      Could be useful for atmosphere, e.g.; out door sounds on planets and in bio-domes running river/water sounds. Pumping sounds Door sounds So many uses, but would it be streamed or downloaded to a cache of some sort? Cache could get quote bulky.
    9. Lone_Puppy

      Use display module to change factory production

      Bumpidee bump bump. I so want this. Especially after recently experimenting with automated factory building. (n)
    10. Lone_Puppy

      Hiding homebase co-ords in faction list

      As somebody who loves to explore and discover, I agree. As much as I love to know where faction home bases are, I did think that published HB coords to be strange and counter to exploration. I can understand having it there for admins, but not for the general player.
    11. Lone_Puppy

      Shipyards on ships

      I think it would be a great thing to have them, but I suspect the processing that the game would have to endure could be quite significant. Personally, I would prefer no limits, because it makes no sense to limit functionality for a start. However, I do understand imposed limitations based on...
    12. Lone_Puppy

      Wow, 2 years.

      Wow, 2 years.
    13. Lone_Puppy

      Allow players to name Rail Dockers

      I wish we could label everything the same way we do with in ship remote. Useful for different weapon/effect combos and just for fun.
    14. Lone_Puppy

      Blasphemy: More Complicated Manufacturing. Much More Complicated.

      That's really cool! I could enjoy building factories like this in Starmade!
    15. Lone_Puppy

      Multi Entity Display Modules

      I'm in a similar bind wanting to transfer display data between entities for a factory I'm building. This idea would certainly sort out most if not all the issues I'm having to work around. Nice work! :)
    16. Lone_Puppy

      Celestial Core

      Here is a good example of where a single celestial core could take us. If we went with a single celestial core for everything in this game, players could build and submit blueprints for different types of stars as described here. New Types of Stars The different types of blueprints would need...
    17. Lone_Puppy

      A simple way to make building great again (version control)

      I use a simple naming convention for my blueprint versions. I prefix with LP for Lone_Puppy, then I separate structure name, version number and then place and international date range at the end with date and time (24hr clock - no seconds). Example, LP_CargoShip_01_201703090840, The IDR is...
    18. Lone_Puppy

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Love this update! Especially the block hotbar and sticky radial menu feature. And the new blocks are awesome!:) I'd love to have the sticky hotbar applied to fleets please. (y) Check out my chair experiments. I did a little retrofit to the Traders cargo transport.
    19. Lone_Puppy

      Paint Capsule LoD Models - Add Variety, Not Remove it!

      I thought we were just getting updated capsules with LoD versions. Sad if we don't. Having coloured variations of pipes would be handy. I would love to have a LoD pyramid block. Something I suggested a long time ago.
    20. Lone_Puppy

      Maximum ship/station mass in the survival mode

      This is true. I have noticed the upsets that occurred on one server I was on with a hard line response and that was from the admins themselves. They had a specific allowable build area and if you built outside that they would either relocate your homebase and unfaction it or remove homebase...