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    1. dwwojcik

      Planned Save the Isanths!

      I think the Isanth should stay, it is pretty iconic after all. It should definitely be reworked, maybe a new version could be a light fighter or drone for the new Trading Guild. I like the idea of the Isanth being the 'Model T' of Starmade, cheap enough that a newly spawned player can afford...
    2. dwwojcik

      New WIP Destroyer/Cruiser

      Thanks guys :D The turrets do look good, but I do have some concerns with how the AI will handle them. There are some instances where the rotation hangs up, they might need some more tweaks. Edit: I experimented with some blinking lights. http://i.imgur.com/CAFngLv.gifv I'm not sure if...
    3. dwwojcik

      New WIP Destroyer/Cruiser

      And we're back! I made good progress while the forums were down.
    4. dwwojcik

      New WIP Destroyer/Cruiser

      I think I've finally shaken the builder's block (is that a thing) that's been giving me trouble over the past few weeks. I finally have something going that I really like. I just spent maybe an hour or so blocking in the basic shape. I'm a fan of smooth hull panels, but I do want to add a...
    5. dwwojcik

      StarMade Console Edition: Should it happen?

      The current-gen consoles are low-end PCs from around 2013. They have nowhere near enough power to run Starmade, they can barely even run Minecraft.
    6. dwwojcik

      Planned Turret System Control

      I'm pretty sure what jayman was saying was that the turrets should not go out of their way to hit exactly where your crosshair is pointing, not that they should intentionally miss.
    7. dwwojcik

      Planned Turret System Control

      You should just be able to tell the turrets in the group(s) you're controlling what to attack, I agree that it might be overpowered if you can tell them where exactly to aim too. If someone else is controlling the ship and you're only directing turrets, obviously you should be able to directly...
    8. dwwojcik

      Planned Turret System Control

      The ability to control turrets as the pilot of a ship would be very cool. I'm thinking the ability to control a turret or turrets when you aren't the pilot should work with the upcoming chairs. If you sit in a chair that is linked to one or more turret dockers you should be able to control...
    9. dwwojcik

      Read by Council Online

      Ok... it's totally fair that you wouldn't be interested in it, but how have you not even heard of Star Citizen!?! Do you live under a rock?
    10. dwwojcik

      Bridge experiment

      The game is apparently very aggressive when it comes to adjusting your gravity in this situation. As soon as I jump off the platform I enter the influence of the main ship and my gravity is neutralized. When I exit the main ship core I just hang in midair above the chair next to the core. Not...
    11. dwwojcik

      Bridge experiment

      Does that work for you when you're only sitting on the cockpit entity? I think I understand what you're saying, but the core in the moving chair ship isn't involved. There's only an aesthetic wedge chair.
    12. dwwojcik

      Bridge experiment

      I had a neat idea for a bridge. Well, I say I did, I'm sure I'm not the first person to think of it. I've never seen it implemented before though. http://i.imgur.com/1o2dcUY.gifv Instead of looking outside the ship through windows, you'll be shown a 360-degree (almost) view of your...
    13. dwwojcik

      Criss' Thread

      Not yet, but they will in a future update.
    14. dwwojcik

      Faction balls!

      This thread inspired me to draw my own personal/private faction as a Polandball. Space Prussia! :D
    15. dwwojcik

      Read by Council Implement Alliances

      Ships in the same alliance but not faction as you should have a unique color for the hud. I don't remember what colors are already used off the top of my head, but some sort of blue-green (teal? turquoise?) seems appropriate, to combine the blue for neutrals and green for fellow faction members.
    16. dwwojcik

      StarMade-At it's best moments-Cinematic images/renders

      I was looking through my dropbox for something unrelated and I came across this screenshot from a little over two years ago. I think that's as cinematic as the old pancake planets are going to get. This was back when the textures sucked, so I was using a really nice low-res pack.
    17. dwwojcik

      Faction balls!

      Yes please do! I'm not into factions or anything, but these comics are great.
    18. dwwojcik

      STARMADE V0.19590 - FLEETS AND CARRIERS

      Hmm, fleets are personal not faction based. That works I guess, what we were just discussing in the Feb. 17th thread isn't an issue then.
    19. dwwojcik

      Dev Blog : February 17th 2016

      When I say 'Admiral' I mean it more as in the sense that it's an assignment, not a rank. A faction could make a rank called 'Admiral', but members of that rank wouldn't necessarily be in command of a fleet. Likewise there's no reason a faction member who is not an 'Admiral' couldn't be given...
    20. dwwojcik

      Read by Council Fusing (not nuclearly) Fuel with Current Game

      I like this idea. It's consistent with Schine's opinion on food- if it's implemented it'll be a buff, not a requirement. Fuel as a way to overdrive power production would be really cool. Maybe the fuel-based system should be a separate system? Let's say the current power reactors are some...