Search results

    1. dwwojcik

      Power System Overhaul Proposal

      This doesn't reduce choice at all. This just means that the space art has a chance against the doom cube. I don't believe that just because someone is interested in only their performance and not the aesthetics of their ship they have an inherent right to be better at battle than someone who...
    2. dwwojcik

      Power System Overhaul Proposal

      I understand why people build their ships that way (I'm no different.) My question was why is the game designed in such a way that building this way is necessary. I don't think there's any reason why people should be opposed to a total power system overhaul, aside from how much a pain in the...
    3. dwwojcik

      Power System Overhaul Proposal

      The current power system of Starmade, and in fact the entire systems model has always struck me as odd. You guys are all used to it so it seems normal, but why the heck is the entire volume of our ships, aside from whatever we set aside for interior work, filled to the brim with blocks and...
    4. dwwojcik

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Fair enough. Then I think the first option with the area triggers is the best one, it seems the most foolproof. Mines in practice seem like they'd be pretty easy to avoid, and they'd make navigating hard for friendlies. Rotating hulls seems a bit much, they'd be unwieldy, and potentially...
    5. dwwojcik

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Personally I'd just ban warheads from the server. As far as I know, there's nothing like them in any of the science fiction universes I like, so it wouldn't be a loss for me.
    6. dwwojcik

      Homeworld RTS like controls for fleets and stations

      The hotbar (is that the right word? I assume in this mode it would use the mouse pointer not the scrollwheel) could be for fleet-wide instructions. So you could instruct all (properly equipped) ships in the fleet to, for example, turn on their radar jammers. Additionally, there should be...
    7. dwwojcik

      The Lost Galaxy - A Trident Original Series

      I'd suggest that less of this is filmed in 3rd person view... it can get pretty annoying looking at the back of the guy's head all episode long. Now it would be really cool if you got a third person to be the cameraman. You could get some really high production value going.
    8. dwwojcik

      More Realistic Planet Shapes

      You just made my day. (Two days ago, but whatever.) I bet the new planets are going to be awesome.
    9. dwwojcik

      Fighter Porn

      The canopy and those nine dark grey hull blocks on the roof are now a docked entity, (They weren't yet when I took the picture, which is why the bottom isn't wedged here) they slide forward three blocks to let the pilot out. The insides of the ship that become exposed this way make for a handy...
    10. dwwojcik

      Fighter Porn

      I just finished this hull. Incidentally I could use some tips for making the guns look better.
    11. dwwojcik

      Where do I go next with my station?

      I agree with Jojomo, a way to walk from one side of the station to the other would be a good addition, even if it's mainly for show.
    12. dwwojcik

      Starting Small This Time

      I forgot about the circuits. They look pretty good.
    13. dwwojcik

      Starting Small This Time

      I agree, those screens aren't great. Here's a better shot of the inside of the cockpit: As you can see it's pretty plain, and would be even more so without those screens. (The hull color isn't final though, so there is that.) I don't like them there, but I felt like it should have...
    14. dwwojcik

      Starting Small This Time

      As you probably don't remember I've posted several of my projects here over the couple of years I've been playing StarMade. Well, those projects all petered out. (Which is why you don't remember them) However! This time I have a new strategy. All of those times I started by building a large...
    15. dwwojcik

      Wild Space Explorers

      It's a masterpiece!
    16. dwwojcik

      StarMade Hotfix v0.199.161 Lighting optimizations

      Hmm, I wonder if strobe lights will work now...
    17. dwwojcik

      New WIP Destroyer/Cruiser

      Ok I think I've got all the windows I need.
    18. dwwojcik

      New WIP Destroyer/Cruiser

      Thanks, I'm pretty happy with it. I like how the lighting effects turned out. Speaking of lighting effects, here are the barracks: And here are the barracks with the emergency lighting turned on: I've got the whole ship wired up to be able to go into red alert. :D
    19. dwwojcik

      New WIP Destroyer/Cruiser

      I've started working on the interior. I hope to strike a balance between a systems-brick and a form-over-function RP ship. I have two decks with a rail elevator connecting them. On the top deck there is a large command center and a long hallway stretching all the way to the back of the ship...
    20. dwwojcik

      Criss' Thread

      Like I mentioned in that suggestion thread, I think it would be really cool if a version of the Isanth, brought up to modern standards of course, both aesthetically and under the hood, could be the 'model t' of Starmade. May as well use the Isanth for that, since it's a pretty iconic ship. It...