Currently in the game a missile array of missile + pulse + explosive with full effect at 4 million damage leaves a tiny damage radius of only 8.1 blocks, even though it does 4 million damage. That makes no sense!
I think this is absolutely pathetic and the curves/mechanics for missile radii need...
Before this new update my powerful missile array on my ship was working just fine, did 2 million damage to enemy targets but it had a really tiny explosive area for some reason.
Now with the update its totally broken and I had to increase the power tankage to 100 million just for it to fire...
I made a suggestion thread today about miniature docking blocks, and had a poll up in place offering people to vote for what they wanted to see in the future.
However, one of the people commenting on the thread shared an idea that I found even better than the ones I had come up with, and I...
Since an upcoming planned feature is for plexstorage blocks to have limited item stack space (thus necessitating "cargo crates" rather than a single plexstorage chest for thousands/millions of counts of several different blocks), people will need cargo holds more than ever to store this stuff...
I had a ship with a really complex box dimension reactor that produced a great amount of power in a relatively compact space, and now it's being outdone by reactors of just spammed long lines of power blocks!
What happened to skilled reactor building? Where's the ability to build a better ship...
Title explains it all. You know how even giant damage beam arrays have really tiny beams emitted from them? Yeah, not fun. Make them scale and be bigger, like AMC bullets!
Currently on the new weapon systems, the ranges suck for combat on damage beams VS other weapons.
Why?
Let me give you an example.
I have a turret design which i have made several different versions of, that use different weapon fill-outs on the inside.
I compared an AMC-AMC-overdrive setup of...
Hello everyone!
In recent weeks, we have seen the addition of a vast amount of new and fun content to the game, including new blocks, new weapon types, AI improvements, and (my personal favorite!) colored weapons.
So what's this thread all about?
These new things are all great, but many in the...
Currently on Starmade, with the new shield mechanics, ships have a very large amount of shields. Obviously this was done to make space battles longer as well as giving smaller ships a better chance. I agree that such a goal is something we should strive toward, as longer combat, if done...
Hey Guys! Just thought I'd share some Starmade-related images I made over the past several months... Keep in mind some of them are somewhat inside jokes so its ok if you dont get it
As it stands right now in-game, with the AI fixed so they actually fire their damage beam and pulse weapons (still, the pulse barely even works on isanths)
The problem though is that while the weapons and their ranges sound fine on paper, they are absolutely terrible in-game.
Here is what is...
With the new update I tried out some of the enemy isanth ships that were added to the game in the new update. The only problem is, none of these enemy pirate ships are firing their weapons at all. I mean, every NOW AND THEN some cannon isanths fire their AMCs but overall they arent really doing...
:)hi guys :) i like the game the way it is now but we need a food system, and speicifically junk food, because i like eating cheetos while playing starmade and i want to be able to eat cheetos in the real game too. i dont know if there are threads on this already but i thought it important that...
Whenever I try to startup Starmade Singleplayer, I get this error:
Now I can play multiplayer just fine, but whenever I try to play singleplayer, I get this crash upon launching the singleplayer game. This didn't happen the last time I played Starmade two weeks ago.
I'm getting the feeling...
Hi guys!
I've spent the last several hours making some forum/steam-compatible avatars of some of the female leads from Gunbuster and Diebuster. I hope you guys enjoy them as much as I enjoyed making em. The avatars are fully transed so they look pretty nice and clean on backgrounds.
Keep in...
I'm already aware that missiles are going to eventually be heavily overhauled and fixed to be better. I have a suggestion to change the way missiles do damage.
The current way missiles do damage is by doing complete spherical-shaped area damage in a radius of outward-faded severity of damage...
I've been experiencing some annoying bugs lately when playing the game.
Beacons are broken sometimes; they are invisible when put behind glass. The lights also don't work often either.
Wedges react really weird to lighting, sometimes as if there is no light source at all. I sometimes think...
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