Search results

    1. Erth Paradine

      Read by Council Hinder design theft

      Request: Add mechanic to prevent wholesale copying of entities, settable when spawning. Currently: PlayerA sells a ship to PlayerB. At any time PlayerB could create blueprint of the ship purchased from PlayerA, and duplicate, and sell to PlayerC, PlayerD, etc... This undercuts PlayerA's time &...
    2. Erth Paradine

      Admin Commands for StarMade

      Upon another run at this, enclosing JUST the string in escaped quotes does seem to work: /change_sector_for_uid \"ENTITY_SHIP_HRMT Starter Scrapper_1463358732145\" 5 5 5 RETURN: [SERVER, [ADMIN COMMAND] [SUCCESS] changed sector for ENTITY_SHIP_HRMT Starter Scrapper_1463358732145 to (5, 5, 5), 0]...
    3. Erth Paradine

      Admin Commands for StarMade

      I'm not having much luck figuring out how to work with spaces in UIDs. I've tried just spaces, substituting spaces with underscores, quoting the string, brackets, and escaping combinations thereof...nothing seems to work. Is there any way to reference UID strings with spaces in them?
    4. Erth Paradine

      Allow players to leave #general

      Himself ...maybe in-part also responding to PMs via #general, because of the awkward chat interface. We have multiple players that do this. Some are worse than others. Sometimes I do wonder if it's a script of some sort - it's the oddest thing... Yea, yea...I understand that... Although...
    5. Erth Paradine

      Log to syslog

      Request: Add support for logging to syslog (Linux & Mac), or EventLog (Windows). Rationale: Even when writing to SSDs, various server routines seem to block on logging I/O, and therefore slowdown server response times. Somewhat of a workaround, is that we've symlinked StarMade/logs/ to...
    6. Erth Paradine

      Open chat access

      Request: Change chat so that integration with other server instances, and even third-party connectivity, are possible: consider integration with IRC, instead of the current home-grown (and limited) chat function. Rationale: Building in single-player gets lonely, fast. Building on a popular...
    7. Erth Paradine

      Allow players to leave #general

      Request: Allow players to leave the #general chat channel, or at least admins. Rationale: Currently, players can "close" the channel, but that does not eliminate noise in their chat channel window, which is of particular concern for those that are logged into multiple channels. As an admin...
    8. Erth Paradine

      Server Restarts Required?

      Spocklin's issues have already been settled to his satisfaction, and I'm not aware of any other stations being shot-up. As I've said before, please have these "other" pilots reach out to us via our support forums. Please...my crystal ball just isn't that good. As for yours, as you and I already...
    9. Erth Paradine

      Recognized /add_admin_allowed_comand

      That's exactly a scenario where an /add_admin_allowed_command would be very useful. For instance, we're looking for a means to grant players permissions via a configuration as simple as: #REMOVE_ENTITY,REMOVE_ENTITY_DOC,CLEAR_OVERHEATING,SPAWN_WAVE Instead of the current requirement to use...
    10. Erth Paradine

      Server Restarts Required?

      I'm going to make a leap of faith, and assume this is all about us; that MacThule was talking about our recent world reset. The "serious bug" we're referring to is T1385 (yes I know the link says 404, but I'm told the ticket is still open). Although I don't recall ever saying that specific bug...
    11. Erth Paradine

      Recognized /add_admin_allowed_comand

      I imagine that would vary, at the discretion of each server owner. Although if the idea is to provide pre-structured ranks, hopefully adjustable by the server owner, then I imagine these would function similar to "groups" in traditional ACL implementations.
    12. Erth Paradine

      Recognized /add_admin_allowed_comand

      Request: Add support for /add_admin_allowed_command Purpose: Either allow an admin all commands, or allow only those in the list. Getting away from the current requirement to hunt down and list all non-permitted commands. Rationale: The current method of delegating admin access is...
    13. Erth Paradine

      Planned Keep a Steam-Free Option

      Steam's overlay function causes all sorts of issues for me, and the ads are just annoying. I'd prefer a non-steam option for as long as possible.
    14. Erth Paradine

      Recognized by Council Schine/Council-run Server

      One of the biggest reasons for leveraging multiple threads, is that too much code is often tethered to blocking IO, which limits concurrency by increasing deadlock probability. With Java (and Schine's) use of NIO, the game's single thread server instance has not been observed as being a profound...
    15. Erth Paradine

      Suddenly Sentient Ships

      I never saw either ship fire upon the other, and the sector was protected. Considering comments on this observation, I'm now wondering if this is a simple as both ships already being an NPC wave, but one was simply sitting idle for an extended period of time.
    16. Erth Paradine

      Recognized by Council Schine/Council-run Server

      My name for abusive admins is "griefmins"; it's indicative of an anonymity problem, which lacks a means for accountability. I don't see how centralized control of a server helps address the underlying causes, it seems (IMHO) just a band-aid. On the other hand, something as simple as publishing...
    17. Erth Paradine

      Suddenly Sentient Ships

      Nope. I'm the admin on the server I observed this on, and no other pilots were online at the time.
    18. Erth Paradine

      Suddenly Sentient Ships

      I'm accustomed to seeing Pirates and Trade Guild ships, with their respective faction tags. Although occasionally some randomly-named NPC ship will fly in, approach/touch another ship that doesn't have a pilot, and then BOTH ships start moving around, eventually BOTH flying off. What is this...
    19. Erth Paradine

      StarMade account system issues (Citizen's Registry)

      Your team is amazing - even amid this issue, I received detailed replies to tickets. Awesome communications - major plus on that point alone. Thanks!