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    1. Erth Paradine

      Read by Council Docked entity limits? Simpler Turret system

      Pretty sad TBH; one glance at logs and an admin command or two, and it would have been a solved issue. Hardly a perma kill. Although it would have fulfilled what had become a recurring attention-seeking behavior, and it would have further frustrated legitimate players. About the limits though...
    2. Erth Paradine

      Read by Council Docked entity limits? Simpler Turret system

      Unlimited docked entities can also be used as a whole-server griefing tactic. Earlier this week griefers raging over continued enforcement of a long-standing bricknaught ban tried to "go out with a bang" by "crashing the server for good" with a "bomb"; basically ~200 docked entities trapped...
    3. Erth Paradine

      Read by Council Reward mining efficiency, not size

      Thanks for clarifying. Ores vary from 1-3 per type of asteroid - this method seems to work well across a number of games, so I didn't see any reason to suggest a change in SM's approach. Another possible approach to team-building could be fleet bonuses. I wasn't suggesting we necessarily...
    4. Erth Paradine

      Read by Council Reward mining efficiency, not size

      I have, and basically: the bigger and hotter the miner, the faster it sucks things up (although you really have reached a point of diminishing returns after ~50/stack). Why is that? It's not like I'm proposing we change existing mechanics around cannon usage - I'm suggesting that we consider...
    5. Erth Paradine

      Read by Council Reward mining efficiency, not size

      Request: Reward design skills and build efficiency, not raw size. Currently: Generally speaking, the larger a ships mining array, the faster a player collects resources. Suggested Method: When mining, no consideration is apparently given to how "mining lasers" affect the entity itself. For...
    6. Erth Paradine

      Starbit server conspiracy

      There's some really odd accusations in this thread now, some of which are (AFAIK) topics already covered elsewhere. In others, I'm getting a lot more credit than I deserve, for game bugs, or other oddities. For those of you seeking long-term solutions. I encourage you to throw your weight...
    7. Erth Paradine

      Read by Council General-ledger for faction points and player credits.

      Request: Add mechanic to log flow of faction points and player credits: who/what causes an addition or subtraction (e.g. a server turn, or an admin command, and which admin ran the command) Currently: Both faction points and player credits are intended as a form of in-game "currency". One...
    8. Erth Paradine

      Starbit server conspiracy

      Your quote is misleading. Our complete rule/line reads (emphasis is mine): Repeated unprovoked bullying or targeting of specific individuals or groups, over a period of time, for minimal material gain. Moving onto your other point. If goonswarm were doing things to intentionally crash EVE's...
    9. Erth Paradine

      Starbit server conspiracy

      No, we have a rule modeled off a much larger MORPG world, and that rule is against unfounded slanderous accusations against leadership; implying. It has always been there. There are many servers which take different approaches, our approach will not satisfy everyone, and we don't expect it to...
    10. Erth Paradine

      Starbit server conspiracy

      That particular rule has been in place since the beginning; it was modeled after Eve Online's very similar language, and I stand by it.
    11. Erth Paradine

      Starbit server conspiracy

      I respectfully disagree with assertions of wrongdoing, and will continue to let the evidence (server logs) speak for itself. I also don't quite know how to respond, other than to reiterate Admins will remain impartial, there's no buddy-buddy favoritism, and there simply has been no malicious use...
    12. Erth Paradine

      Starbit server conspiracy

      I am owner/admin of StarBits; for the past few months we've had a burgeoning griefing issue that has eluded resolution, primarily due to a lack of strong evidence (despite many accusations thrown amongst players). Thanks to an anonymous tip this evening, we finally had an enough information to...
    13. Erth Paradine

      Do not make this game die

      As a lurker for years, and owner/admin of one of the most popular servers right now, much of what you're saying resonates very accurately with what we're hearing/seeing. To start: our world tries to balance PVP, PVE, and build/design. Although IMHO the only way to pull something like this off...
    14. Erth Paradine

      Read by Council Hinder design theft

      While I'm unsure if it was intentional, you made a very strong case for my original proposal. A player investing that much time into reverse-engineering someone's ship is going to undoubtedly walk away with significantly improved knowledge of game mechanics. Perhaps establishing a foundation...
    15. Erth Paradine

      Read by Council Hinder design theft

      Correct, but smart automobile owners also don't go to the nearest mechanic for major repairs, overhauls, etc. Anyone can repair a few missing blocks, just like IRL more skilled mechanics would deal with brakes, tires, plugs, filters, etc. The specialists deal with complete overhauls, engine...
    16. Erth Paradine

      Read by Council Hinder design theft

      So, in other-words: an option to disable blueprint/design saving server-wide? Or did you just mean a server.cfg option that enables/disables enforcement of an "AllowCopy" flag?
    17. Erth Paradine

      Read by Council Hinder design theft

      You mean they couldn't repair the ship in a shipyard, unless they were working with the original designer's blueprint. Something they could go to the original designer to accomplish. Even when outside the shipyard, nothing would prevent players from replacing lost/damaged blocks. The point...
    18. Erth Paradine

      Read by Council Hinder design theft

      Nothing would prevent you from applying modifications, to essentially create a derivative work. Although that's the key part: just because someone opted to modify another's work, why should modifications automatically grant complete copy/duplication rights to the entire design? As for backing-up...
    19. Erth Paradine

      Read by Council Hinder design theft

      Superficially, I like this idea. Although I struggle with how such a thing could be implemented. As it is, some blueprints consume 50+MB of disk space (even though when spawned, the same ships don't consume nearly as much disk space. Multiply this by hundreds of ships, and blueprint storage...
    20. Erth Paradine

      Read by Council Hinder design theft

      Yea, you were the third person in as many days, seeking a means of selling ships that couldn't be copied. I'm happy to see that my initial thoughts on mechanics is being well-received.