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    1. Bench

      new logic block: control panel

      accessing logic while in pilot mode is definitely a planned feature, again it's currently dependent on the UI development and then we'll go from there
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      Starmade Logic Tutorials

      Tutorials #03, #04, #05, #07, #08 are out of date. i've released new versions for some of them, need to do it for the others.
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      Starmade Masterclass - Learn the theory behind logic etc.

      Hence the series
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      Galaxies?

      It's just how many are shown at the moment with the show more galaxies option set. There are many many many more there you just can't see them in the map screen unless you scroll all the way across.
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      Starmade Masterclass - Learn the theory behind logic etc.

      replace logic? I don't think so. Logic blocks are a simple way for players to play around with logic, while programmable blocks if added would either be based on a programming language in which case it gets a bit complicated to learn just in the game, or if it were say like Minecraft's command...
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      Starmade Masterclass - Learn the theory behind logic etc.

      I have two logic series now. One on practical follow me to build whatever is the topic of the video. This new one is more the theory that causes what we build to actually work. If you GET logic, then you'd just jump straight into the logic tutorials. If you've never done any logic before, even...
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      Starmade Masterclass - Learn the theory behind logic etc.

      Starmade Masterclass Greetings fellow Starmade gamers. One of the recent requests I have been getting is to explain more about logic, how and why it does what it does in order for players to learn how to build their own logic systems. Welcome to Starmade Masterclass. In this series I'll be...
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      In game code

      I think that if this were to be implemented it wouldn't be until after some form of missions system etc is added in. Makes more sense when trying to better integrate with those systems and allow for more adventure and RP aspects to be created.
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      Logic Filters, Redirectional, multi-output

      Logic currently can be connected to our storage modules, as well as factory modules. Using the filters in the storage modules you are able to filter blocks into other storage containers and are able to connect them to factories (i'm fairly certain it's possible, if not then it's planned). Using...
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      Dynamic Gravity Logic

      It's more the system isn't built for it
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      Blueprints Shouldn't Require Every Block

      I like that idea. For those mentioning why GUI rather than finishing shipyards, the team is actually across a bunch of projects and we'll release new updates according to who is up to that point with their project. We've had a small team working on the GUI for a few months now while other staff...
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      Dynamic Gravity Logic

      The current logic system prevents anything except activation modules triggered manually or through area triggers, from triggering gravity modules. We don't store who triggered the original sequence of logic that results in the gravity being triggered, otherwise the system could be abused and...
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      Smugglers Cove - Station

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      Video-Capture Software

      Yeah I've always used Fraps, easiest to use and gives good quality.
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      Ideas for the new HUD, Hit-markers and weapons

      I usually will read if i'm tagged, but I for one usually read through most of the suggestions threads as much as possible. Not that it will always result in me bringing anything to the rest of the team. In this instance with us so near the end of the HUD development, we won't be changing...
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      Thoughts and suggestions after a play through

      Appreciate you taking the time to write Riff I do think it's important for us to hear the perspective from players who have only just started playing. A lot of our community players who have been playing for what seems forever are definitely passionate and jump in to say how you could do this or...
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      Ideas for the new HUD, Hit-markers and weapons

      The HUD update is going to be released soon. I'd suggest waiting until that time then re-evaluate
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      Recognized How to fix planets

      Just because we haven't said anything doesn't mean we haven't seen the thread or read its contents, there's an incredible amount that happens behind the scenes so while we may not respond, we do read and discuss when possible, so keep giving suggestions
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      Developer Q&A - December 2014

      That's probably my fault, was slow getting some exporting of assets done due to christmas period and some RL stuff that couldn't be avoided. It definitely is coming though so I guess watch this space
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      Smugglers Cove - Station