Add some light to your HUD with the shipyards HUD, a refined metal mod that adds some depth to your experience.
Keep an eye out for additional features and modifications and enjoy.
Yeah @rocketman221 that JK flip flop was the old inverse design (treated orange as on, blue as off) i need to redo the design, that new one you posted looks quite neat
Yeah I can show more. This station won't be submitted into the station competition due to the size of it and my expectation that it is still a long way off being completed.
I actually did the filming of your ship just the other day Mariux. Also I'm releasing new videos every second day now, alternating between the station build and ship showcases and logic circuit tutorials, just a heads up.
We'll be returning with showcase videos shortly, so get your submissions in. Also there will be a thread going up soon where you can vote for which ships you want to see in the trailer so stay tuned.
So people probably wondering why there isn't any new showcase videos recently. I've gotten into station building while people amended the thruster/shield/weapons updates with their ships.
So I'm playing on the Mushroom Fleet server, you can watch the build series here with the first one below...
no linking between ships and docked entities at the moment. Unsure how you'd achieve omni-directional and drive it remotely. Have you tried changing the orientation of the controller to see if that affects the direction?
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