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    1. Bench

      Dev Blog : February 26th 2015

      this is essentially what the forum prefixes are there for. The reason we went with them is they were already an existing mechanic in the forums system, and had additional features like being able to filter forums by them etc. the list above only shows a fraction of what is currently planned...
    2. Bench

      Dev Blog : February 26th 2015

      With the introduction of a brand new system there's usually a bug fix/performance cycle straight after. The GUI overhaul was a big one and the rail system requires some optimization and changing of existing core code so this process is taking a bit longer. As we continue to add in brand new...
    3. Bench

      Dev Blog : February 26th 2015

      You said you wanted to hear more from us, and here we are. Typically we've kept to just releasing news and information about updates. But you as the community wanted to hear more from us, and while the team works on a tonne of projects, you know; what goes hand in hand with developing a game...
    4. Bench

      Implemented more news posts!

      not the forum thread for this discussion to be had i'm a genie : http://starmadedock.net/threads/dev-blog-february-26th-2015.6048/
    5. Bench

      Svens Practical Logic Tutorials

      It's probably been mentioned but the NOT in StarMade is treated like an inverting activation module. As Sven pointed out it's not about off and on, in the case of the activation module and NOT block it's the last input it received that influenced it. Think like high and low packets being sent...
    6. Bench

      Implemented more news posts!

      I understand where you're coming from. We've been working on some stuff you will hear about shortly that in part will hopefully address the issues the community has been bringing up.
    7. Bench

      pls

      I don't think creature generation will relate to the old cubatom system at all. The creature systems will all be built from the ground up.
    8. Bench

      pls

      cubatom-based?
    9. Bench

      Implemented more news posts!

      I'll be looking into this. Be mindful though that us developers have day jobs and families and that we're spread across the four corners of the globe so if you don't hear anything for two weeks don't think it's the end of the world.
    10. Bench

      Is there a truly complete list of admin commands somewhere?

      These two are specifically double slash but affect only your client
    11. Bench

      Starmade Masterclass - Learn the theory behind logic etc.

      True, but for more advanced circuits it's preferable to utilize pulses rather than constant on and off. As such it was necessary this early in the piece to introduce timing. I have another series that goes into the practical applications of logic, such as doors, gravity lifts, etc etc. This...
    12. Bench

      Starmade Masterclass - Learn the theory behind logic etc.

      We'll get there eventually, have to start with the basics and work our way up.
    13. Bench

      Starmade Masterclass - Learn the theory behind logic etc.

      Episode 3 out
    14. Bench

      Planned New NPC type.

      Additional NPCs that you encounter are a planned part of the game. Though there may not be one that has all the characteristics you've described, there will be plenty of variety.
    15. Bench

      Australian PC PowerPlay Magazine Demo

      Sigh, my country, what are you doing....
    16. Bench

      Starmade Logic Tutorials

      It would be pseudo-random, i've done a little bit of it.
    17. Bench

      Implemented Force field blocks

      This is what I am imagining. What I'd be inclined to consider is as a clearly projected system (the force field is "projected" from the computer) then for every force field block there would be a power draw to it. Knocking out enough power or using power-drain would until there is no power left...
    18. Bench

      Implemented Force field blocks

      I personally would like to see that option, we'll see what gets developed. At the moment there's a few bugs that need to be resolved to allow this to actually be implemented. I guess watch this space then.
    19. Bench

      Implemented Force field blocks

      *cough cough* woah how did that get there, have no idea. lol but yes, one day you won't have to use water for your force fields. and actually use water, for water.