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    1. Bench

      Read by Schine Storage Suggestion

      We're looking at the best method for transferring stored blocks etc between entities, one that can integrate with all the storage solutions once the cargo update happens. Ideally it will be intuitive, simple to implement, use existing mechanics we're used to, but also be adaptable as after all...
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      Tried to but didn't get to unfortunately @[380743:starhaiden]

      Tried to but didn't get to unfortunately @[380743:starhaiden]
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      This pretty much sums up my recent trip to New Zealand with my now fiancé ^_^...

      This pretty much sums up my recent trip to New Zealand with my now fiancé ^_^ https://www.youtube.com/watch?v=i_pZh6Za_rU
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      Smugglers Cove - Station

      So a bit of a status update on the Cove
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      Localized Fauna Spawn Dampening

      There's plans for other fauna that have the ability to do damage to your ship when you encounter them, I think for a starting point spiders should just slowly multiply, without really dealing damage to your ship. Any RPG game starts you off against spiders so they should be relatively easy to...
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      Localized Fauna Spawn Dampening

      If we were to add in a mechanic like that it'd probably go. • Player accidentally lets a creature (in this case, spider) onto your ship. • Over time the spider will lay eggs. • Each egg contains a new spider. • Destroying an egg won't hatch a spider as it's not gestated completely yet.
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      Localized Fauna Spawn Dampening

      That's quite a cool idea, maybe not necessarily the egg thing or if so it'd have to be thought out, but the invasion thing is a nice touch to derelict stations for sure.
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      Localized Fauna Spawn Dampening

      Fauna spawning won't be like mob spawning in Minecraft, it won't be based off light-levels alone. Rest assured, you won't have random fauna spawning inside your ship.
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      Is is possible to rename the "Suicide" option?

      Matyze we'll see what's possible and let you know
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      Is is possible to rename the "Suicide" option?

      Wow, seriously? It's Matyze 's first post on the forums and everyone's going to lay into them. You don't know how recent something may have happened or how raw emotions could be. We're not saying we're going to necessarily change it for the whole game. It's us merely saying, you know what, we...
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      Is is possible to rename the "Suicide" option?

      Respawn makes most sense.
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      Is is possible to rename the "Suicide" option?

      We'll look into it and see what we can do
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      Starmade Logic Tutorials

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      SPACE WHALES CONFIRMED!

      There will be a way to define fauna spawning and NPC spawning as we recognise the benefit that this would offer to content creators, especially with its ability to integrate with some of our other plans. It would probably be an admin-only option though, similarly restricted access to the mob...
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      SPACE WHALES CONFIRMED!

      40+ unique have been drafted up as options. We'll be integrated in a procedural system of course, as most of the game is procedural, but it might be like differences in a species or group of similar creatures. For example, I wouldn't want whale fins appearing on the quad. Extreme example but...
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      SPACE WHALES CONFIRMED!

      Don't worry, we're well aware of tightrope we're walking between too much lore and not enough, but we definitely see the benefits it can bring to the game and so we're going to walk the tightrope, slowly but with a vision towards where we can see it taking us. There's so many different factors...
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      SPACE WHALES CONFIRMED!

      SM Lore helped with the development of the starter station, and it is heavily influencing what we will be doing with the default NPC factions, questing, etc, however we're undecided what lore we'll just announce, and what we'll let you find out as you play the game.
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      SPACE WHALES CONFIRMED!

      Seems people have a tendency to forget the length of the development cycle in relation to when we show things. The start of the work on this particular fauna was during the same development period as the GUI update, some performance work, and the whole rails update. So all the teams were working...
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      Would you call breathing an aspect of RP?

      Doubtful due to the probably processing requirements needed to constantly calculate whether or not a "room" is "sealed".
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      Brainstorm This My Two Cents on Turret AI

      Wow a lot to take in there. As some people highlighted we definitely need to consider the complexity vs adequate functionality, allowing enough features for players who want to get super specific while not being so complicated that new players can't pull it up. Also as we look towards being able...