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    1. Bench

      Starmade Logic Tutorials

      Lockdown just locks out the controls, so if it's already open it doesn't auto close it.
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      Starmade Logic Tutorials

      There's a variety of variations people have requested so we'll cover how to make those different variations in the next video.
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      Starmade Logic Tutorials

      Finally back with some more tutorials... and because it's you guys, here's some nice downloads to go with it... http://starmadedock.net/content/usd-type-1.3397/
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      USD Type-1 1.0

      What is it? The USD Type-1 is a community-designed universal docking layout that specifies the position and orientation of rail dockers and basic rails in order for player ships and stations to be able to be compatible. This version of the USD Type-1 comes after the announcement of the new...
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      StarMade LIVE @ Twitchcon

      Working title
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      Dev Blog : September 24th 2015

      Sound and graphics are both being worked on regardless of what our focus might necessarily be as they're quite distinct fields that are utilized throughout the game. Regarding news on sound specifically, maybe save those questions for any Q&As that happen during TwitchCon.
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      Planned Missions Based on NPC Type

      I'm not sure what it would look like but I think that that'd be important to allow RP servers to be able to customize their players' experiences. But it needs to be done in a practical robust way
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      Planned Missions Based on NPC Type

      StarMade is a tough game. We're open-world and I guess a sandbox, like Minecraft. We're countless other sci-fi universes through role-play servers. We have the capacity for countless lore and story arcs but it needs to be engaging for both single-player and multi-player, so it can't be locked in...
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      Dev Blog : September 24th 2015

      I actually wasn't able to go this year either, so in the same boat.... well, country
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      Dev Blog : September 24th 2015

      That's what you get when the Australian writes everything, lol!
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      Dev Blog : September 24th 2015

      Well we can probably all guess what the bulk of this dev blog will be about : TwitchCon! But I'll also add some goodies at the end so I can force you to read all the way through. Yes TwitchCon is on from the 25th to 26th in San Francisco! And right off the bat let's answer a few things: Does...
    12. Bench

      Planned Missions Based on NPC Type

      Missions or Quests (we still haven't decided on the name) that are issued from NPCs are planned for the game. However while we're confirming missions and quests are planned to be issued from NPCs, and that different NPCs will issue different missions, we're not saying that the missions you...
    13. Bench

      Bench, your killing me.

      Will now, boo ya. *drops mic*
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      Bench, your killing me.

      Lol
    15. Bench

      Bench, your killing me.

      They're generally put together when a couple in the team have been talking about a particular idea or feature. From those discussions its then put together as a conceptual document for the feature. The doc then outline what the feature aims to bring to the game, how a player first engages with...
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      Read by Schine Build Mode addition/option: middle click = undo

      That would make more sense, I think we'll implement that instead.
    17. Bench

      Bench, your killing me.

      At some point some might be shared but probably not until the feature is actually implemented. For discussions you'd be surprised how many of the suggestions on these forums happen to be discussed at the same time as we were starting to discuss them in the dev team. So players end up having more...
    18. Bench

      Bench, your killing me.

      I've spoken a lot about how we have a lot of features planned, it's not too far a step for people to logically go; well I know they have stuff planned so they've probably done a lot of thinking on it and have that outlined somewhere to refer back on.
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      Read by Schine Build Mode addition/option: middle click = undo

      I don't think we need a mouse-based hotkey for undo.