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    1. Bench

      Dev Blog : October 20th 2015

      Ah, no.
    2. Bench

      Question about development (Oct 2015)

      ^ Pretty much what therimmer96 said, sometimes core components get a bit tedious so Schema chooses to do something totally left-field for fun. And some really fun features have come out because of that. Development is hardly dead. In the weeks that followed TwitchCon we concluded a rather long...
    3. Bench

      Join in on the conversation on Twitter https://www.youtube.com/watch?v=aAVh8jxuoXk...

      Join in on the conversation on Twitter https://www.youtube.com/watch?v=aAVh8jxuoXk https://twitter.com/michaeldebevec
    4. Bench

      Dev Blog : October 20th 2015

      I'll give you a little bit because a lot of you are a bit concerned and the such. Eventually, when transporting to board onto an enemy ship, it might not be their transporter that you end up. *wink wink* it's all quite well thought out, wish I could share more.
    5. Bench

      Thanks @[668966:Employee763] it's good to be appreciated when you put in so much time and energy...

      Thanks @[668966:Employee763] it's good to be appreciated when you put in so much time and energy so that our players can not only enjoy the game but also feel connected to those of us who get the privilege to develop it.
    6. Bench

      Dev Blog : October 20th 2015

      Hopefully end of next week depending on any issues that arise during bug testing. Rather send out a solid build than one with game-breaking holes in it. passing through them triggers a true state, you can use an activation module or a button, though I'd suggest button.
    7. Bench

      Rejected Faction wings and faction-less bands

      You'll hear about them soon enough
    8. Bench

      Dev Blog : October 20th 2015

      Could be an extra thing the radar jammers do
    9. Bench

      Rejected Faction wings and faction-less bands

      We have other plans already for Pirates and fleets that would cause clashing with this idea. Thanks though.
    10. Bench

      Dev Blog : October 20th 2015

      Again unlikely
    11. Bench

      Dev Blog : October 20th 2015

      1. unlikely. 2. probably gravity. 3. unsure.
    12. Bench

      Dev Blog : October 20th 2015

      Not at the moment, sorry.
    13. Bench

      Dev Blog : October 20th 2015

      Schema knows what he's doing
    14. Bench

      Dev Blog : October 20th 2015

      It was more as Schema was working on activation gates to solve an existing game issue, race gates were an easy addition to make. That role is actually what i've recently stepped into as my primary job on the game. Feel free to PM me if you have any more concerns you want to discuss, happy to...
    15. Bench

      Dev Blog : October 20th 2015

      Interesting FullMetalFox you say we aren't taking on board the community's ideas to improve the game when just in this dev blog we mentioned we're currently implementing Transporters that function in a manner that was suggested by a member of that same community. GaeasSon pointed out something...
    16. Bench

      Dev Blog : October 20th 2015

      It's not over the top, you won't need plumbing. It's pretty standard like, if you'd think you'd probably need this area on a ship, then better off having it than not.
    17. Bench

      Dev Blog : October 20th 2015

      No one said anything about needing to remove RP interiors. In fact, with our current plans they'll be more important than ever
    18. Bench

      Read by Schine Whale Riders

      Well that's definitely a unique suggestion
    19. Bench

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Let me just make sure it's clear, each warp gate can have one destination, but you can use logic to control whether it's active or not, so stacking gates in each other will let you have the one place to travel through to the lone active gate that way you control destination
    20. Bench

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I think he's referring to an actual dial-able stargate. With the upcoming fix to let logic control warp gate computers you could have a number of preset destinations as warp gates rings one inside the other, it'd make it a bit larger but matters what you're building it for; astronauts or ships.