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    1. Bench

      Read by Schine Enable Shop module on ships

      I don't expect shop modules to be available to ships, making stations more worth seeking out in that regard, but regarding trading there will be other options available.
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      Bench, your killing me.

      Lol, we have planning docs on a fair few features of the game actually, I just don't usually mention that we actually have them. People just tend to assume we don't for some reason
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      Recognized New Shipyard Function: Create Design from Docked Entity

      For now you can save a blueprint then convert blueprint to design. In the future any constructed ship in a shipyard will have a design come with it, to work with the Repair Docked from Design option in the shipyards. Most likely we'll add in a Create Design from Docked however for repairs...
    4. Bench

      Read by Schine Command blocks (Like minecraft.)

      This will most likely come, but probably not until a lot more features are implemented into the game first. (Such as fauna, questing etc).
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      In Developement Crew teleporter

      Can't say just yet.
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      In Developement Crew teleporter

      We've been playing around with seeing how this idea integrates with other ideas we've had recently. I think there's a potential for a good balance between this and some of the other ideas that help make this not too OP, but we're still discussing whether or not we'll even have something like...
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      Lights and Logic vs. Power

      I'd say so that makes logical sense for lights, but I wouldn't implement it for logic, too much potential for issues.
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I haven't said it yet have I Hold on I'll update the thread prefix to suit
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      Read by Schine Pyramid Block

      The Block IDs have a hard limit due to something in the way it's programmed from what I can recall.
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      Read by Schine Pyramid Block

      The issue is as it's a different shape it requires a new model rather than an existing one just with an altered orientation. It'd end up costing a block ID. While it's a good idea, it might be in the "not enough block IDs" basket until we're closer to game release and a lot of the final blocks...
    11. Bench

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I hadn't considered the crew experience on the duty station they're assigned to resulting in the bonuses they give improving, makes them a lot more valuable. I wonder if you could make the crew join your faction when you took over a ship through a boarding party. Interesting.
    12. Bench

      Dev Blog : September 9th 2015

      There's another couple dev blogs coming after this that cover the narrow phase and then a look specifically at turrets, what the issue was and how we eventually overcame it. Have to set the foundation first.
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      In Developement Crew teleporter

      In theory could tie in with some other things we are working on. Nice suggestion VoidrayX
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      Dev Blog : September 9th 2015

      A month later, time to finally have a new dev blog. This time brought to you by our main man, schema ... A number of players have expressed interest in hearing a bit more in-depth on things like how we optimized our turrets in the recent update. Well in order to best cover how we improved the...
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      Read by Schine Being a pirate

      Pirates as a faction will be revisited when we expand the races, civilizations and factions that you're able to encounter and interact with.
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      Planned Stack Limits

      Don't worry we've taken all that into consideration.
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      Planned Stack Limits

      Ok I can see how it might be a bit vague what I meant. Basically the old docking port idea got us thinking, and the suggestion you've just re-emphasized is actually what we arrived at. So yeah it's actually already all planned but just to make it a bit clearer between the two is that yes we're...
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      Read by Schine Core Overhaul - Something to consider for capital ships

      I believe we're moving away from all the functionality for ship interaction being solely core based (i.e. there's been a lot of discussion previously about how piloting or captaining a ship will eventually become feasible through some form of block/chair/feature that is present on the bridge...
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      An analysis of the relationship between planets, faction interactions and resource acquisition.

      I feel a bit like Beetlejuice, say my name enough times and I appear. Planets is something that has recently been on my mind as they're a large part of the game but at the moment through things like performance issues on servers, they're not all that viable. Needless to say we're aware of some...
    20. Bench

      Read by Schine Mobile Shipyards (shipyards on ships)

      Yet to be detailed, so patience with that one as it requires a bunch of other features to be fully thought out first