Search results

    1. Z

      wildlife

      Oh joy, the days of pig riding from mine craft are coming to star made! Fear not for those who have run out of cores, Space pig to the rescue!
    2. Z

      Mines,Mines,Mines (Mine dispenser for ships)

      Your asking to litter a sector or more of space with hundreds of physics objects. That is just a bad idea no matter how small they are. The standing way to do what you want to do is to build/claim a station in a sector and just make the mines as part of the station. Just build pillars out X...
    3. Z

      Economic and Faction Overhaul

      In my opinion two things really killing survival server game play are the economy and the current faction set up. It would be nice some time could be spent focusing on these two areas. Factions needs Better internal security so new members can't simply walk off with everything in the faction...
    4. Z

      Ship Factories

      There have been a lot of similar suggestions including a shipyard block. It all comes down to the fact that most people don't like that ships just poof into existence, but they also don't want to have to hand craft each ship. I hope that a nice method that compromises between the two gets put in...
    5. Z

      Faction Logo Block

      Allow factions to upload a low resolution logo for the faction the way we upload skins. Then add a block that projects the logo onto the hull around it at a pre-set scale, with more connected blocks enhancing the scale of the logo. This way instead of trying to pixel art logos onto large ships...
    6. Z

      A Possible Bounty System.

      I was going to suggest an alternative but then this occurred to me. They tried this same system in EVE Online for many years, its was horribly abused. Think of it this way: You place a high bounty on me. I want the money. I jump in a core block and have my friend or alt character kill me in the...
    7. Z

      The obvious solution to butter armour and it's pointlessness compared to shields

      I dislike this. I would rather see an approach with armour regeneration and armour resist modules added. Larger ships could this way make their armour more resistant and make them resist typical flak cannons composed of large quantities of low damage weapons. While we are at it, shield...
    8. Z

      Pirate Spawn Mechanics

      What about the size of the spawn group? I have seen as big as 30 ships in a single spawn but never that size near spawn.
    9. Z

      I'd like everyone's opinion on this.

      Turrets are already over powered compared to fixed guns as it is. Removing that ability to flex the gun without moving the ship would just make them more OP.
    10. Z

      Targeting Drones

      I like this, but I would expand on the idea. An AI block level option to be hostile to hostiles, hostile to neutrals, hostile to non-faction members, or hostile to all. Would allow us to do both my idea and NeonSturm's security idea. Its a seemingly simply addition to an existing block that...
    11. Z

      Pirate Spawn Mechanics

      I have heard that pirates spawn more often and bigger ships further from spawn you travel. Does anyone know the formula for this? Even a good estimation would be nice to know. Also what happens if the servers running a modified spawn location?
    12. Z

      Where are the ores

      Factory prints are random in nature of what they give you. As a rule of thumb any mineral ending in *cide is found on an asteroid exclusively. If you get a print with one of those and can't get the minerals because your servers bugged you have a few options. Throw the print back into the shop...
    13. Z

      Axis Orbiting

      This might be a lag inducing effect too. Server having to recalculate the orbit of a object around a planet constantly. But considering new planets will be segmented I can see where an orbital d1000 turret array might help insure mutual peace among all inhabitants of the planets surface! :P
    14. Z

      Large Planets / Moons

      Your putting too much thought into your power gens, or too few of them on the planet. I guess it really depends on your power needs but any base with factories is a power sink. The problem is once you hit 1 million regen you loose the efficiency curve and each block grants a flat 25 regen bonus...
    15. Z

      Implemented Disable Diamonds for Turrets and Docked Ships

      Same with my base, the navigational filter only takes them off the nav list. Not my screen.
    16. Z

      Targeting Drones

      I was thinking target practice. Launch unarmed or poorly armed AI and let them attack you while you practice
    17. Z

      Errors, Errors and More Errors

      20140404_194643
    18. Z

      Errors, Errors and More Errors

      I'm getting a lot of EOF errors with this build, but when I try to send the error reports I get connection timed out errors! Anyone know any solutions?
    19. Z

      Targeting Drones

      I been thinking that targeting drones would be nice to be able to make. But theirs on catch, how do you make your drones hostile to your own faction? This is what would be needed to make your unarmed targeting drones behave aggressively, and your turrets auto attack them. There needs to be a...
    20. Z

      Implemented Disable Diamonds for Turrets and Docked Ships

      Agreed, the navigation filter should allow us to filter out docked ships and turrets if we so choose. Unless a turret or ship has broken loose, knowing that the oversized war ship carrying said turret is there is enough for most.