Search results

    1. Z

      Antimatter scaling

      I suggest a change to the way antimatters scale: Damage should in favour of the player with added width and height of the gun Reload time should scale against the player with all dimensions of the gun Range should scale in favour of the player with added length of the gun Speed should scale in...
    2. Z

      Change Build Blocks?

      Still pointless without a delay. Under current design you can remove blocks as fast as you can click, even if the server can't keep up. I know this because I’m guilty of using BB's to mine planets like most players, and with symmetry and some prior planning I can indeed delete millions of blocks...
    3. Z

      Docking Issues

      Anyone else notice that sometimes you can no longer dock turrets/ships?
    4. Z

      3D map improvements

      Personally I think the map system should: Be its own 3d view instead of an overlay Be able to select astral bodies/static targets as current nav destination. Be able to pull up some tiny bits of information about astral bodies by mouse over. Ownership if any, mass, and distance in kilometers...
    5. Z

      A question about AI

      So what you really need is a mechanic by which an admin could give a faction random spawning ability. Also a list of faction ships blue prints they could spawn from. Or a mechanic where by the faction would be marked as an AI faction and a mechanic to add either random spawns like the pirates or...
    6. Z

      Change Build Blocks?

      Scaling would imply that the delay would be 1, 2, 4, or 8 seconds depending on number of planes of symmetry your using. As for what your actually using the end minerals for, why would that matter?
    7. Z

      Change Build Blocks?

      So you scale the delay up to 8 seconds depending on the number of symmetry plans used. 8 seconds still isn't bad.
    8. Z

      Change Build Blocks?

      Personally I like this. Two or more factions could co-exist or not on the same planet. And then one day it talks break down and d1000's start getting spammed from segment to segment! At the very least only one segment of a planet would be faction home, making you need shields and guns on the...
    9. Z

      What are the most efficient ways to setup your ship?

      I call this the theory of the flying brick. Its ugly, but its also very efficient. Start with a brick shaped hull, placing you core at the center. You want an odd sized length on all sides so your ship is evenly spaced around the core. Proportions of Width = Length /3, Height = Width /2 I...
    10. Z

      A question about AI

      Assuming you didn't want random spawns. You could create a one man faction, set it to hostile to neutrals, then create a ship blueprint for them. From there you would spawn said ships, turn on the bobby AI's and they would attack/chase any ships that came in range. So the only real difference...
    11. Z

      Transporters

      Transporters were an extremely abusable deus-ex mechanic in every science fiction they were ever used in. So broken that most science fiction authors sent more time explaining why they couldn't be used to fix every conceivable problem than they did explaining how they worked. Want to go jump...
    12. Z

      Change Build Blocks?

      Speaking in terms of math: If a build block had a 1/sec delay between deletions it could at maximum size delete 1,000 blocks/1 second At 10 blocks long salvage cannons have a .45 second salavge time or 2 blocks / second You would need 500 x 10 block long salvage cannons to match this speed...
    13. Z

      New Systems/ Weapons/ Blocks that do things (non-hull)

      Actually for those that didn't play STO, star trek universe has several types of energy beam array weapons. Also phasers come in cannon and turret models. Please no comments on what is and isn't Star Trekkie canon, those arguments are always unending. I'm using these as example to make a point...
    14. Z

      Sensor blocks.

      I have always thought that all ships regardless of size having the same sensor abilities was bad poor idea in the area of ship customization. What if I want a science or exploration vessel instead of a combat one? Radar jamming should also be tweaked in relation to this so its counters a certain...
    15. Z

      Hull Armor Absorption

      This occured to me a few minutes after I posted. A good solution to core drilling would indeed be buffing the core. By adding a default of 75% armor to the block and treat the block as having its base HP + number of blocks in the ship as it actual max hp. This way if you core drill a ship your...
    16. Z

      Change Build Blocks?

      I believe the problem is more one of salvagers vs. build blocks. Either make the mass delete slower of or individual salvage beams spread out more for a higher yield and players will naturally gravitate to salvagers.
    17. Z

      Recognized Personal Lock Block

      I'm bumping this because I would really like to see this in a upcoming version. Its something I think would really make factions more functional on greif heavy/pure pvp servers.
    18. Z

      Hull Armor Absorption

      What your really going on about here is core drilling more than hull properties. Don't misunderstand my position, I think the default hull values are horrible. But until you get around the fact that you only need to kill one block to nuke a ship (the core), add the fact that one block is always...
    19. Z

      Large Planets / Moons

      Its actually a variable size of 400-500m wide and about 40-80 meters high. That said, I personally think the fact that we call these planets is a disgrace in terms of scale. They should be called moons, and what we call systems should be centered on one planet. With stars being their own system...
    20. Z

      Infantry infiltration?

      I kind of like this idea too. Makes one person running a mid to large size capital far more risky. Instead of just core drilling a massive ship you could throw a missile barrage into the side and send of a boarding pod with faction members playing the part of troops.