Search results

    1. Dvaren

      Maybe I'm having a brain fart...

      Although I've found a solution to this, I believe it's a bit clunky, and it's likely I'm missing the overly obvious.... I'm in need of a circuit that has three consecutive button activated states, not 4....off...on #1...on#2...and of course back to the orginal off. I've accomplished this using...
    2. Dvaren

      A few polite requests and an open ear for input...

      I see many posts here offering suggestions for various features that others would like to see implemented into the game. Seeing as that requires more imagination that I'm willing to engage, I would like to politely request a few alterations, or possibly bug fixes?, to features that are already...
    3. Dvaren

      Zero shields no longer pause regen....

      The thread title states it all. After extensive testing, dropping a target ship's shields to zero no longer seems to result in a pause in shield regeneration that was there previously. I am not sure if this is a bug or not, but do not see a change in any patch notes, and have not seen the issue...
    4. Dvaren

      For the life of me, I can not find the error in this circuit...

      I am building (well failing at building) a simple circuit that lights sequentially (and keeps lit) three lights in order and then turns them off. One button press for the first light on, the second button press for two lights on, third button press for three lights on, and the fourth press of...
    5. Dvaren

      Docked entities and performance...

      A friend of mine has been having an issue lately that appears to be caused solely by the amount of docked entities near him. A good example of this is a multi-entity docked power supply I designed. As the dimensions he requested were rather large (around 200L x 100W x 10H) I knew that no single...
    6. Dvaren

      Bug Vanishing access panels?

      I have a medium sized cruiser, about 30k or so, with 6 docked batteries. There is an access panel on each battery that lifts up 1 meter and then slides forward about 4-6 meters to allow access to the wireless modules and other logic. The problem I am having is that these sliding access panels...
    7. Dvaren

      All blueprints have vanished

      I took a small break from Starmade right after the transporter update was released in order to play a bit of Fallout. As to be expected, that didn't last long, and as of three days ago I came running right back! After loading the game and letting the launcher update I noticed that there is no...
    8. Dvaren

      Am I missing something about transporters?

      I have two test transporters. Each consists of a single computer and it's linked module. They are located about 100 meters from each other on my faction homebase. I select the destination, click activate, and every time I am placed right outside of the bounding box of my station. Am I doing...
    9. Dvaren

      Is this really working as intended?

      I've been working on point defense turrets now for nearly a week. With the exception of multi-AI turrets, which work wonderfully until they dismally fail as they revert to ships, nothing seems to be even nearly effective. Even in large numbers, stopping a small swarm of missiles is nearly...
    10. Dvaren

      Turret barrels clipping through other entities

      I have two turret barrels side by side. Barrel number 1 has hull blocks that entrap barrel number 2. Barrel number 2 has hull blocks that lock it to barrel number 1. When activated, barrel number 2 clips right through both sets of hull blocks to aim itself. It will do this every time, even after...
    11. Dvaren

      Found bug with power supply beams

      My power supply beams appear to be using exactly double what their reported draw is. I have a single group of 2508 that reports an appropriate 752400 power consumption under ship entity. When the beam fires, it draws that 752400 for a second then spikes to 1504800 exactly until it shuts off...
    12. Dvaren

      Incessant positioning errors....

      There appears to be some error in the way the server saves my current position. Let me explain: If the game crashes or I log out inside an undocked ship: When I log back in, my ship and I are 100 meters+ from my HB. If the game crashes or I log out inside a docked entity: When I log back in, I...