Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. TheDerpGamerX

      BetterFleets 1.3.8

      A mod aimed at improving vanilla fleet mechanics and expanding upon their functionality. You can order fleets around through the galaxy map by left clicking on their icons (hold LSHIFT to select multiple) and then right clicking to select an order. Also adds 3 new fleet commands: Artillery...
    2. M

      mektek's HUD and GUI stuff - 1st update

      - Adapted for resolutions above 1600x900 (Changed the positions of vertical bars, that should help smaller 16x9 monitors as well), vertical bars and arrow pointers no longer overlap - Added clean hotbar - Updated HP bar - Updated pointers (smaller, arrow pointers remained the same) - Added a new...
    3. Dr. Whammy

      Cannons are utterly broken, a PSA

      I don't know if they ever addressed this but the previous quickfire configs had basic hull and all other non-armor blocks set to quite literally "0" armor. This allows even the smallest cannon array to penetrate like a railgun despite having the damage output of a squirt gun. As such, a...
    4. Randomguy927

      Cannons are utterly broken, a PSA

      Basic is NOT an HP sponge when it comes to cannons. Single cannon blocks are doing over 40000 damage. Fire a single cannon block at a system brick and nothing will happen. Fire a single cannon at an arbitrariliy large cluster of basic hull and you'll pierce all the way to the other side. Despite...
    5. Randomguy927

      Cannons are utterly broken, a PSA

      Cannons are doing infinite over penetration to most block types, with SINGLE block outputs. Systems and hulls with armor values seem exempt. This behavior is present on both 0.202.87 and 0.202.110, however on 0.202.110 cannons with secondaries are doing nothing. Nothing at all*. No damage...
    6. wolfboyft

      Is it possible to change how much power reactors can produce?

      Would like to experiment with rebalancing power to be more of a fuel-based thing, kinda. You know, refuel at stations stuff, because ships can't produce enough power on their own. So uh looked at the block editor, no mention of power generation anywhere. What can I do to implement this massive nerf?
    7. M

      X-ray screen block

      Well that means we need it back, but now as a feature, not a bug.
    8. IchSehDich3000

      X-ray screen block

      fun fact a long time ago there was a bug producing your suggested function as a phenomenon the block causing this was was the ice block and the phenomenon occured if there were solid blocks behind the ice
    9. M

      X-ray screen block

      The idea is simple: X-ray block visually hides part of an entity located behind it; everything else including other entities and players is rendering as normal. Resourse capluses actually behave almost like x-ray blocks, except they hide everything but background and stars. To prevent players...
    10. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #64 Made a tiny but complex robot. With its 8 joints (rotation points) it might not be that complex anatomically (it kinda is, considering its size), but "neurologically" it certainly is fairly complex. Firstly, looking at the anatomy part, it has shoulder, elbow, hip...
    11. DeepspaceMechanic

      Coolest StarMade thing I've experienced in a while

      Thanks! I'm glad you like it. I've seen others use such a design too, to great avail, and I'd say there's a kind of beauty to such minimalistic sphere turrets. And yeah, it would've been nice to have those hull openings as torpedo outputs, but right, the turret is in their way. If anyone's...
    12. DeepspaceMechanic

      Eratosthenes turret - Continuous beam variant v1

      An arguably beautiful, minimalistic, and surprisingly powerful turret. Kind of a miniature Death Star. Ideal for stations or large, futuristic ships. Build a turret axis block exactly below the voxel position in which you want the turret's center point to be. The blueprint comes without...
    13. DeepspaceMechanic

      Eratosthenes Mk1 destroyer v1

      Presenting the "Eratosthenes Mk1" destroyer - a spaceship of a rather exotic hull design, focusing on its "magnetic jaws", in which it holds a "floating sphere" turret, that can be operated either manually or via AI. You can download a monochromatic (greyscale) variant of the turret here...
    14. IR0NSIGHT

      Coolest StarMade thing I've experienced in a while

      Probably the first floating turret ive seen that covers enough degrees to work properly and doesnt look awful. very nice (y) Minor thing: it looks like the turret might block the torpedo (?) tubes.
    15. DrTarDIS

      A suggestion to revamp mining

      Problem: stil causes lots of block-change events, which mens chunk writes and network traffic, which makes for server lag as soon as anyone "automates" it and scales it up to a "faction level" of harvesting.
    16. crazyf22raptor

      A suggestion to revamp mining

      Starmade Mining: We all know it well, the traditional 8-12 block waffle board pattern design we all have on a huge box ship docked to one of our stations in the server you play on. Its not the best of things is it, its laggy, generally makes your ship look awful over performance, and worst of...
    17. MrGrey1

      Systems / Volume Breakdown. How to build systems 101.

      Where is the balance point and how do you equip / fill a ship so that it is 'balanced?' In the current system there are three systems that use power. Weapons, Thrust & Shields. For simplicity I'm ignoring the ship size vs thrust mechanics and am simply going to state that a 'balanced ship'...
    18. JinM

      State of development and where do I go now?

      I have to second this. I really dont feel like playing Starship Evo, as it has microblocks. I do feel overwhelmed when I think about having to engineer all that details with the small block scale. It would take me ages to engineer a ship in all the detail I am used to. So truth is, a good...
    19. Tsnonak

      State of development and where do I go now?

      Seems this got under the RADAR, apologies, but I simply can't help but respond to this. BINGO!... correct, retention rates are terrible! ... but, I will have to simply disagree with this reasoning... This is the number one reason why online players do not "stick around": ... and the rest...
    20. DeepspaceMechanic

      MAKE THEM YOUR OWN: Skeletal station pack v1

      APPETIZER: Are you the type of space-architect whose creativity flows like a white-water river once you have something to build upon, but find it hard to get started when there's only empty space and a starter block in front of you? Or are you looking for a well-constructed shipyard to make...