Search results

    1. Stakhanov

      A safehaven from the yogs-storm for veterans of Starmade.

      There is no need for justification here. Forming sub-communities is a natural right everyone has , there could be groups restricted to people who dislike sushis and build purple ships. A significant part of the pre-existing community has done all they could to help newcomers , only to find all...
    2. Stakhanov

      The Advanced Combat Proposal - TID

      Something I considered is that weapons cannot really have meaningful \"light\" classes , even with just one group allowed per ship the bigger ones are sure to field them. A solution is to have weapons that affect both ships on different scales. For instance , an energy neutralizer that removed...
    3. Stakhanov

      Calculations on Ingame Values

      Something feels wrong however - shield cost value bothers me , and the net regen appears miscalculated (not the sum of all other values) anyway. Looking forward to the next version , hopefully with cloak & jammer drains as well !
    4. Stakhanov

      Fighting Gigantism in Starmade

      As of now , there is no manoeuverability disadvantage to speak of. All ships regardless of size can accelerate in all 6 directions just as easily , making it practically impossible to change your position relative to a decently reactive player in any useful way. Larger ships certainly are...
    5. Stakhanov

      power supply and power drain beam

      Power drain beams appear to crash the server when they succeed in draining someone\'s power.
    6. Stakhanov

      Less loot for pirates

      I think there\'s no difference made between dirt blocks , flowers and L5 ores in pirate loot - because there are so many ore types , you are very likely to obtain valuable stuff. Even with loot probability and stack count reduced each by a tenth , you can still obtain millions from ores and...
    7. Stakhanov

      .::MadRealms :: StarMade::. - #1 in Europe [madrealms.net:4242]

      Relax. This is really wonderful and will give schema unbelievable awesome data to fine-tune the game. Namely , the statistical certainty that the game as it is can\'t handle dozens of players in the same spot. :p
    8. Stakhanov

      Cloak/jammer and hulls

      Mostly this was to address the aesthetic issue of functional stealth ships made of nothing but flashy exposed modules ; also , to get the discussion rolling. Stealth can have its cost raised in many ways , and I think extra hull is a more interesting form of protection than generic shields -...
    9. Stakhanov

      Shield plates.

      This concept may be of use for those who lament the lack of shield buffer on their capital ships. Independently powered plate-ships mostly made of shields , preferably 12x12 (maximum size allowed by a simple docking module) without a great regen , but adding up much more shield capacity than...
    10. Stakhanov

      Heat venting mechanic

      This follows on a discussion to incentivize ships interior , as opposed to the current state of solid shield block / power tank / weapon battery volumes. It mainly applies to the larger ships (at least 50 wide) Make each individual subsystem (linked modules) require more surface exposed to...
    11. Stakhanov

      Infinite weapons/shields, Armor Thickness, Faction log

      Instead of just being another \'yay, +1, great idea!\', I\'ll comment and point out a few thoughts regarding the idea including possible issues with it as well. Thanks for your time , I didn\'t feel like addressing them in detail. Nay -1 bad ideas ! :p
    12. Stakhanov

      A tiny thing: selling ships whole

      Ideally the ship would first be dismantled into components , then those may or may not be sold depending on shop capacity.
    13. Stakhanov

      Allow characters to rotate!

      Right now it\'s possible to move your view around until you fit through spaces , but it can take forever to adjust it and then have to sidestep into the doorway. Not sure how it would interact with gravity , however.
    14. Stakhanov

      Pirate Station redesign

      I think pirate stations would be a threat if there were actual pirates defending them. Turrets are always going to be exploitable on their own , and fare better in support of mobile fighters.
    15. Stakhanov

      New textures interfere with ship building

      Due to blocks such as thrusters and AMCs having the same grey texture on all but one side , designers lose the functional overview of their ship as blocks blend in. This can make it harder to find weapon computers / cloak / jammer modules , or verify that lines of thrusters are properly...
    16. Stakhanov

      AMC's/weapons computer weirdness and more in latest update

      I had a bug where a weapon group\'s stats weren\'t updated as the % values were changed. Fire rate remained constant , and damage applied to blocks as well. This happened on the 5 blocks AMC group of a small ship , before and after being saved as blueprint / bought from catalog.
    17. Stakhanov

      missles not fired from the right source

      At first I thought it was just parallax from the cockpit , but missiles did fire from the wrong spot. This makes aiming at small targets rather challenging.
    18. Stakhanov

      [build 0.09341#20130605_232420] Rendered textures downgraded to alpha versions

      I suppose this one also qualifies as dev build.
    19. Stakhanov

      Creative balance and game design

      There\'s no such thing as forcing creativity , people love lowest common denominator strategies and will often imitate each other , if they can\'t use a ready-made optimal design. What matters is that unconventional playing styles and exotic designs have a chance to compete with the more...
    20. Stakhanov

      The Advanced Combat Proposal - TID

      While I think it\'s difficult to predict the result of bringing lots of new weapon classes (stats and firing modes would have to be experimented with) I completely agree with the prerequisite changes. Increasing damage while reducing rate of fire is an excellent skill mechanic , helping both...