Search results for query: how many block IDs

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    1. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      Honestly, that sounds like a bit much; especially given how slowly development moves for this game. System HP was already tried and while not ultra-realistic, it worked well as a StarMade gameplay mechanic; hence why it was mentioned. With the Universe Update (supposedly) right around the...
    2. colonel lacu

      A Reflection on Quickfire and Power 2.0

      To offer my 2 cents into this foreverargument. I think the current state of power is a good base for a fun system. it just needs something that would make it take creativity or challenge the player to get to a great design. if i look at games similar to starmade such as Stormworks: build and...
    3. Lecic

      A Reflection on Quickfire and Power 2.0

      Ithirahad is one of the people who has access to the source code these days. He could just straight up change how it works, but that's kind of a major change for him to be doing on his own without permission.
    4. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      If not hard-coded to prevent this, a possible solution might be to set RHP to a flat value given per block and then add the total RHP for all reactor blocks, regardless of the number of reactors, their sizes or activity states. Rough example: Let's say reactor power has 10HP/block. If the...
    5. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      That explains the issues I had in the mod I was creating. When I split off from mainstream StarMade Builds and started modding, I tried to fix this issue myself but my efforts in the config files had no effect. Thanks for the confirmation. The old SHP system from power 1.0 was very...
    6. Ithirahad

      A Reflection on Quickfire and Power 2.0

      The main failing of QF was simply that we had no direct code access. Scypio and I can program, but it didn't matter; we had to beg Schema to change stuff and that was right at the end of when he had time to work on SM at all. Bandwidth was limited. Not that Schema was to blame here: he tried...
    7. Dire Wolf

      Andromeda Class Carrier - Made the ship Tshara Proof

      - replaced a missing armor block - added labels to the lift buttons - added a call button for the lift on the cargo bay.... for the unlikely chance that you were to jump from the maintenance catwalk instead of using the lift to get to there - fixed a door that needed to be clicked twice to...
    8. DeepspaceMechanic

      GIF quality settings - How to get better moving pictures

      Some advice on how to achieve better results with the in-game GIF creator. CONFIGS In the "Settings.cfg" file within your main StarMade folder, you'll find the configs shown on the screenshot below: Width and Height are set to 640 pixels by default, change both to the SAME desired size (the...
    9. C

      ComCardinal's Community Fighter Contest - December 2023

      Review 6: EH Shuttle Fighter by Asgardia (Submitted through Discord, can be found here: EH Shuttle Fighter) First Impressions: I really appreciated the description and pictures of the ship on the dock posting. It helped me get an idea of what to expect of the ship upon downloading and testing...
    10. C

      ComCardinal's Community Fighter Contest - December 2023

      Review 5: SBS Harpy by SchnellBier First Impressions: The dock posting was pretty minimal with pretty much just one picture, which really did not do this ship justice. That being said, that doesn't matter a whole lot for the sake of this competition. Exterior Visuals: Visually, this ship has...
    11. C

      ComCardinal's Community Fighter Contest - December 2023

      Review 2: CRS-Hanko by colonel lacu First Impressions: You had some good pictures of the ship on the dock post! I think it could have used a little bit more variety of pictures; maybe a (direct) front or rear shot, but not bad! Any sort of little extra lore blurbs or information on the dock...
    12. MossyStone48

      Magpie Salvager - Now with less deprecated blocks!

      The last refit had jump drive block included which cannot be bought or crafted in game any longer. I've replaced them with Larimar terrain blocks which make for a nice pale blue glow along with the Varat charged circuit. Smaller, cheaper, more efficient with the same quality of the original.
    13. K

      Changing the way the game is distributed

      (android app Google Translate) There are a lot of people who bypass most games simply because they don't want to pay, and there are a lot of people who are reluctant to focus their attention on the hard stuff. Why am I saying this? The game is currently available to download for free as a...
    14. balbrock

      Texture Enhanced Pack

      Complete texture pack to make the game clearer, less unpleasant for the eyes and more coherent. In addition it brings a small graphic. Download link : fichier de 128,19 Mo sur MEGA What the mod contains: -Retexture of the menus and interface to remove the blue, make it less aggressive for the...
    15. Dr. Whammy

      Rail Docker Logic Controls

      I did an experiment a while back with anti-dock logic that performed these functions. Basically you: - Create a basic clock (a NOT signal cross-connected to a DELAY) then turn on the clock. - Connect either clock-block and an ACTIVATION module to an AND. - Connect the AND to your rail or...
    16. DrTarDIS

      Rail Docker Logic Controls

      Current ways to "mostly" do what you're talking about. C -> V from rail to an activator block. Can be green docking rails. **Lets you know if the rail is in use. **Can connect multiple rails to a single block C whatever activator you connected from that length of rail. --> V onto a "not"...
    17. Dire Wolf

      Capital City MK01P

      Bottom view. The Capital city can be docked to planets to add an active city. You need to add a standard rail aligned with middle of a flat side, 40 blocks in, and 66 block in towards the center, with the rail facing to the right side. Vehicles that you wish to enter the self randomizing...
    18. Dire Wolf

      Venture Class Multi-Role Carrier MK01

      Ship Stats: Mass: 42K Top Speed: 540 m/s Unloaded Weight to Thrust Ratio 5.0 Reactor Size: 21,761 Shield HP: 3,102,000 Armor HP: 10,000,000 Cargo Space: 1,000,000 Features: - Auto-launch and recovery sys for 5 fighters - 4x WILO MK2 Long range Beam turrets - 2x Lock-on missiles system w/40% EM...
    19. meako490

      I finally wrote a review of Starmade, after 1000 hours.

      Panpiper, I couldn't have said it better myself, except I will add this: I now play Space Engineers :D
    20. lupoCani

      Factory Automation Enhancement - Extended factory assistant support to storages

      Factory assistants (basic and advanced) will now also listen to the pull settings of any storage blocks they're slaved to. That is, if a storage block trying to pull up to 413 advanced purple armor blocks is the controller of a factory assistant, that assistant will try to manufacture up to 413...