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    1. W

      Cargo Capacity Limitations

      I think Plex Storage is handy, but I do like the idea of the container having a Maximum Mass capacity. Once reached, the remaining slots are greyed out. Tie one Plex Storage to a Cargo Block to increase the amount of mass it can store, but there's only one interface so you don't have to open 8...
    2. W

      Point to Point Docking

      So... Add a new block: Port Blocks and Tube Blocks. Port Blocks can be activated from the ship's quickbar and shoot out a docking beam like the ship core currently does. The beam only reacts to dock blocks. When it hits, it compares the shape of the dock blocks hit by the beam to the shape of...
    3. W

      Sector Biomes

      Another type of 'biome' could be faction controlled areas. And entire sector may be uninhabited (empty, or abandoned) or inhabited (friendly, neutral, hostile). Pirate waves are more likely to spawn in hostile sectors, or may have bigger ships or bigger waves. Friendly sectors are more likely to...
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      Ship Class and Pirate Wave Difficulty

      The reason I place Power under Industrial is the same reason I place Hardened Hull in Defense. It is vital for a ship to function, but only to a certain level. If a ship or station is 40% power blocks, odds are it's working as a factory or power supply unit. My ships are generally no more than...
    5. W

      races / terraforming

      That answer was way deeper that I was expecting. But I'm going to look into the programs you mentioned. Thank you for sharing.
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      FTL Discussion Reboot

      Increasing top speed creates lag on servers and the player's computer. I think that it would be best to have a teleport system, but if not done correctly that takes out the expansive feel of space. Blocks: For a Ship FTL Drive Computer (have to have it to activate the FTL drive from the...
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      Simple way to retrieve AI fighters

      It is a good idea. I'm sure that eventually it'll happen. I think my favorite so far is having a Bobby Control Module to quickly issue commands to all Bobby's tied to it. Activate it in the quickbar to pull up a window, then check a box on how you want those ships to respond. It was something...
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      concepts for a functional economy

      I really like the idea of the Shipyard constructing a ship over time. I don't know how I feel about it having a limited size it can build, though. Also, I think it would be neat if you could fly a junked up ship into the yard and have them repair it to how it's blueprint says it should look. One...
    9. W

      races / terraforming

      I'd like for any creature put into the game to have some sort of in-game purpose aside from aesthetics. Perhaps they are farmable for food or fuel. Perhaps some eat metal and are a threat to ships and bases, while others secrete oils used in manufacturing. Some creatures help teraform by...
    10. W

      Force Field Block

      I'm having trouble visualizing the doom-cube. If Force Field's are created only in a straight line away from the Generator, then you would never be able to fully contain the generators. Even if the generators were side to side and oriented in different directions, a few would still need to be...
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      Articulated engines: How to make thruster vectoring and VTOLs possible

      One thing I would worry about is the placement of these mounted engines. Turrets clip through the ship they are attached to when they rotate, so would these engine mounts have the same problem? If I place these engines inside my ship completely, but still facing downward, would I be able to...
    12. W

      Ship Class and Pirate Wave Difficulty

      Though there is a difficulty setting for the AI's aim, there doesn't seem to be a way of limiting how many of a single ship spawn in a wave. It may be 4 one-man fighters (an easy encounter), but it may be 4 star destroyers (completely impossible). I propose a way of classifying blueprints so...
    13. W

      Moving Blocks

      @Megacrafter127 , that's exactly what I had in mind. I read through @Crusade 's instructions on making it and it's limited (though I'm still going to us it). You have to modify the game's config file, and can't put these types of contraptions on mobile ships (probably because they warp to get...
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      Sector Biomes

      Imagine asteroid fields, ship graveyards, forgotten minefields, solar flares, high energy nebulae, comets, and black holes. Perhaps for performance reasons, right now space in Star-Made is mostly empty. Flying in a straight line from point A to B is easy unless there is a Star or a fleet of...
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      Star Chart

      A Navigation Computer block that can be activated from the quickbar. When activated it brings up a navigation window. It can store locations of interest, such as Faction Bases, planets, or the location of some valuable asteroid. These locations may have a name and short description. No more...
    16. W

      Force Field Block

      Two new blocks tied to the logic system. All together, it works much like the Plex Doors do when remotely controlled. However, Force Fields drain power when used. The blocks are semi-transparent and give off light. They damage or slow the movement of creatures that touch them while they are on...
    17. W

      Moving Blocks

      Add to the logic system 2 blocks to get moving parts. Watch gates close and elevators move, make factory machines look alive, and build ships with with hidden weapons or compartments. First a new type of ship core for building a piece of a space station or ship (such as a hangar door that will...
    18. W

      Multiple AI Factions

      Take the Pirate AI, rename it 'Harbingers of the Purge', give it access to a select set of ships, and change it's relations to be hostile to Pirates but no one else. What have you got? Nothing new. But do that 5 more times and what might you get? 7 factions with different flag ships and...