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      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      I was thinking that the creatures would work similar to how I expect the shipyards will work. You have a design-table/DNA-table where you can design without any limits what-so-ever. During the design phase, you have access to your own saved blue-prints and any the server has made public and an...
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      Planned Better Solar Systems (More Cool Stuff!)

      I want to link to some old forums on this idea so that they aren't forgotten. Link: http://starmadedock.net/threads/super-rare-resources-and-exceptional-equipment.6527/ http://starmadedock.net/threads/uneven-resource-distribution-and-density-getting-the-wheels-turning.6425/page-2#post-93487...
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      Starmade is boring

      Outdated? Shame on me. :( In which case I call to have diminishing returns re-instated. Sorry for the mix-up.
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      Starmade is boring

      The formula I was refering to is: Damage per shot = SQRT(2560 * blocks equivalent) which can be found here: http://www.starmadewiki.com/wiki/Cannon_Barrel :as of 5-25-2015. I know that the numbers I used are not the numbers seen in the game. I didn't want to have to take the time to make an...
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      Shipyards and Build Mode

      I like Mr.Steam 's clarification about how you design the ship with unlimited resources, get a blue-print, then have the design constructed at a yard. It makes sense to construct a ship in a ship-yard and then fly it away when the ship is complete. Space stations don't fly, though, so how will...
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      Very simple way to make small ships useful (no gigantic titan nerfing)

      Well, I'll admit that this is an idea I haven't seen before. This would really allow for small fighters to sneak-aboard larger ships before getting shot down. If/When astronaut mode is expanded, I'm sure that boarding parties will be a great way of quickly taking down large ships (particularly...
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      Appearence modifier for modules

      Sorry, but seeing a ship shoot lasers out of a hull block doesn't sound like a good visual to me.
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      Starmade is boring

      That's how the current system is scaled already. Different modules work a bit differently, but they all use exponents. Weapons, for instance, deal damage according to the square-root of the number of modules. If 1 modules = 1 damage: + 3 modules = 4 total = 2 damage + 5 modules = 9 total = 3...
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      Modular Docking Bay 2015-05-24

      You can see the bay in action and detail here: The docking bay is designed to be added to a station or ship by docking (modular construction). It is designed to stack with other modules of the same type. Each docking bay holds a 5x4x4 entity and is best for drones and escape pods.
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      New Health System Idea (to make it work)

      The reason I suggested this is to prevent coring. Though it seems reasonable to take a ship down just by shooting the cockpit, for a game this is too much of a weakness. What would be the point of an HP system for the ship if I can just destroy 1 block to kill the player and effectively kill the...
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      Brainstorm This Better Faction War System?

      Here are a couple of threads that deal with FP systems and war: Titans and Capital Ships Only Work Near Faction Space: NPC Factions Own Territory and Faction Points Are Used to Add NPCs to Faction: Add this to what I said earlier... ...and you get an FP system with many uses beyond...
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      New Health System Idea (to make it work)

      I'm looking forward to the HP update, partly because I haven't read any official word on how it will be implemented. If it were up to me, and I'm just speculating here: Assume: 1 hull = 100 hp 1 computer = 75 hp 1 weapon module = 25 hp 1 core = 1,000 hp I build a ship with: 20 hull (2,000 hp)...
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      Balancing Mega ships without nerfing mega ships

      I read the post had and had a huge brainstorm of ideas and how this could change gameplay. I'm also a little sad that I didn't think of it. It's a great idea. I think that re-balancing energy consumption would be the most straight-forward way of fixing the big-ship-vs-small-ship problem. It...
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      Thanks and Compliments for the Devs

      I'm only going to tag schema in this because I'm not sure if it's against rules to tag everyone in the development staff (that seems like something that would be a no-no) Hey Devs! I just wanted to take the time to articulate how much I appreciate what you are doing. I really enjoy Starmade...
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      Starmade is boring

      But even so, you still face the problem of having more chunks per plate. Planets are awful when it comes to lag, particularly when mining. There have been some advances in this area, but it is still a problem. If we make planets deeper, we make them more laggy. We can offset the deepness by...
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      Message Block for Logic Systems

      I came up with an idea of abusing this system: having multiple entities that broadcast to the same channel. This allows for spamming even though each entity is only allowed so many posts per minute. So I think the better implementation might be to have a timer on the channel itself. Regardless...
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      Recognized by Council Relativity and ship speed limits

      Yes. Ergo: To rephrase what I said in that post: Imagine we have a server with the setting: Max Speed = 200 m/s The OP want's to break this barrier using gravity fields because that's how science works. The game introduces a separate property: Max Gravity Sling Speed = 300 m/s. However, the...
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      Brainstorm This Perfect turning system - no half-assed solution

      Well, what I meant to say with this is that since (in my suggestion) chunks store variables for thrust, turn, and weight they might not affect turn speeds based solely on position. If I have one chunk with no thrusters, one that is entirely thrusters, and another that is hollow, they won't all...
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      Starmade is boring

      The reason cores are so big is because of codding difficulties handling the gravity and number of blocks. Way back when all planets were just discs there was a lot of talk about how to fix the planets. The biggest issue was not with the shape, but with the gravity. If the planet core is...
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      Brainstorm This Perfect turning system - no half-assed solution

      That's something I hadn't thought of. Turning a ship currently doesn't drain energy, but it should.