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      Brainstorm This Asteroid spawning and balancing mining

      I posted this recently in another forum on the same topic: Essentially, there are ways to make 'respawning' seem like a legitimate thing to exist in space. If the rate of respawning is low enough, it can be used to prevent resource depletion without being productive enough to replace...
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      Read by Council New planet type suggestion to supplement dodecahedrons

      Though I like jayman38 's idea, it presents a couple of issues that need to be addressed: 1) A large amount of the surface of the planet will be the 'ocean' mesh. This is not a voxel, so it can't be mined or built upon. This creates a disjunction with the game: we can't interact with this thing...
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      Who's Bright Idea was this?!

      Here are a couple of thoughts that might help curb resource depletion while still encouraging multiple sector claims: 1) Comets and Meteors I don't think it would take up too much of a server's resources to spawn an asteroid 'ship' that flies through a sector. Like pirates, this only needs to...
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      Improved Shipyard Build "Animation"

      If we are going to talk about changing how it looks, we might as well change the fact that blocks are appearing out of nowhere. I like spunkiethefirst 's idea of 'reverse harvesting' lasers. If each bar of the shipyard could emit two lasers (one from the top, one from the bottom) then we can...
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      Recognized by Council A Way to Relate Jamming, Cloaking and Scanning With Modules.

      I can't compare this to the current mechanics because I've never really bothered with jammers or scanners. I think the mechanics described here are interesting, though.
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      Recognized Personal Response Fleets

      I don't want to get too off topic, so I'll just ask this: what if the NPCs on a station didn't have pathing problems? Hypothetically, if they could navigate a station perfectly to get from dorm/mess hall/recreation pods to the docks where emergency ships are kept, would that be better than, or...
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      Brainstorm This Missile ammo brainstorming

      Though that is a good point, the game is still in development. We shouldn't argue against new features (ammo counts) because of features that haven't been implemented (food/water/fuel). We should also remember that it is a game, and that some features might not be worth simulating even in the...
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      Brainstorm This Missile ammo brainstorming

      It would depend upon whether all weapon systems have an ammo count, or as OP said, only missiles have ammo counts. The reason it depends is because we don't want the system to be overly simple or overly complicated. If only missiles have ammo, then the type of ammo should change according to...
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      Recognized Personal Response Fleets

      It might be because they plan to implement NPCs in a different way. You wouldn't need to have defense waves spawn out of thin air if there is a mechanic for having NPC's live on the station. You wouldn't need the fancy modules or mechanics to track cost of summoning ships; you'd have the...
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      Idea for the new ship limit feature

      I would like for timethatswasted to elaborate on what constitutes a crew. Do the players have to be logged on simultaneously, or can we count players who are set to spawn on a ship? In the first case, we run the risk of having a player loose connection mid battle and ruining the larger ship's...
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      Brainstorm This Missile ammo brainstorming

      Ammo counts would add other things to gameplay. I say the following assuming all weapons have ammo counts. 1) A battle between ships can be won with good thrusters. Dodge all the incoming fire until the enemy ship runs out of ammo. 2) You must employ tactics against enemies. It becomes less...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      That really is the core of this discussion. If ships (mobile production facilities) can have jump gates and factories that are as efficient as stations (non-mobile production facilities) of equal size then there is no reason to build a station. You do bring up a good point, though. Perhaps...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      Yes. A station does not have mobility, and this makes it vulnerable for several reasons. 1) It runs the risk of resource depletion. Unless we can magically regenerate planets or asteroids, a station will eventually run out of materials. This doesn't happen often, but is still a looming...
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      You have no imagination, dude. Also, look up "ship's carpenter." 1) It's a game. Treat it like a game. Doesn't make sense? Doesn't have to. Is it fun? Does it promote strategy? Does it provide balance? That is all the reason that is needed. 2) Consider the increase to Armor/HP a one-shot bonus...
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      Brainstorm This Missile ammo brainstorming

      I think that all weapons should have ammo components, not just missiles. Laser cartridges, kinetic capasitors, electron transfer units, etc. Maybe there should be one weapon that has infinite ammo, but does a lot less damage than the systems we currently have. This could also tie into...
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      ...because factory standard is not always the best. You don't want to add an extra 12 months to the build time to have things reinforced, and you don't want to pay an extra 12 million to get all custom parts, so you get the standard model. Then you hire an engineer, put him on the ship, and...
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I never said the NPC was sitting at the computer. I said it was his assigned post. Like being posted to Guard Duty doesn't mean you are standing in one area - it means you are performing that role as need dictates. For the mechanics I suggested, we use the Hull Repair Hub to assign an NPC a as...
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Let's say we hire a crew member whose role is to 'repair and maintain the hull.' This member, by virtue of working on the ship, grants a numeric bonus to the effectiveness of these blocks. The work he does goes beyond the factory standard construction - blocks are better reinforced or lighter or...
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      In Developement Crew teleporter

      I can take out a weapon if I Torch Beam the weapon computer. An entire system goes down with one block destroyed. I can't do anything remotely similar with shields/engines/shield regen/turning capacity/turrets/docks/rail systems. If each system on a ship had a computer that acted as control...
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Right now Starmade is only about ships. I think that adding in crews would provide a different type of play style, which would benefit the game (and expand it's fan base). 1) More Computer Modules: An NPC needs a station to be their assignment. Therefore we need a computer for HP, Armor...