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    1. W

      Penta's Tetra's And Corners for every block that already has wedges

      It would be good for planets and structures. Voxels are cool, but planets would be better if they were 'smoothed,' and trees and caves and buildings that generate would also benefit.
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      Orbital settings

      I'd like to see some sort of auto-pilot (with a distance limit to prevent ships from bogging down the server). It'd be great to have ships fly to their Way-point while I get up to do something else, particularly when I don't have jump modules. It'd also be a feature that could be tied into the...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      There was a misunderstanding somewhere. In earth's actual, real-life history nomads don't farm, mine, or have factories. The closest you get is with Native Americans who would sew seed, leave, and come back during the harvest - and any farmer will tell you that is horribly inefficient. My point...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      Nomads are, by definition, not as efficient as settled communities. There are some things that simply can't be done with a nomadic lifestyle - farming, mining, and factory production among them. Nomads that exist within Sci-Fi, such as the Sand-Crawling Jawas from Star Wars or the Firefly from...
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      In Developement Crew teleporter

      I really do like the idea, but I think there needs to be more to astronaut mode before this is implemented. Depending on what features are added to astronaut mode, the discussion on teleport-boarding may be different. For example, right now a boarding party can't sabotage shields, shield regen...
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      Recognized Personal Response Fleets

      My initial thoughts: Communications Comp + Beacon Module = Station can summon support ships, automatically inform owner/faction of attack Scrambler Comp + Static Module = Attacker can jam distress beacons/messages The relationship between these two is like the jump inhibitor: if there are more...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      The stations we have in starmade are a block, and the belies the myriad of moving parts that must exist to allow the block to function. If we want to address realism (I know, it's a game) then we must consider how a ship flying through space, turning and twirling, would affect the automation of...
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      Brainstorming on new sounds

      I would only agree to this if we have the understanding that there is an upper limit to how loud it will get. I don't want to set my sound at 50% and have my ears blown out when I walk through an engine room just because the room is big. You could create the 'illusion' of the sound getting...
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      Recognized by Council Autoconnect laser and freight transfer laser

      Magnetic Rail Docking is an upcoming feature. Here is a link: https://trello.com/b/9Kg5Jn6g/starmade-roadmap As I understand it when a docking port comes within a specified distance of a rail it will automatically attach and start moving along the rail. Once this is implemented you will be...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      So here's something to think about. Mobile Restaurants. They both exist and are a thing. Ask Google: https://www.google.com/search?q=mobile+restaurants&espv=2&biw=1278&bih=939&site=webhp&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAmoVChMI2PjPgaLoxwIV2DOICh3rEgil The thing about a Mobile Restaurant...
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      Planned Global Skins

      I'm not sure I understand the CDN being in 30 different geographies. If I only play in Chicago City, why would my texture be stored in 29 other places/cities/countries? Did you mean that I send my skin to 1 location which then makes a copy in 1 out of 30 locations so that it is more local...
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      Some more Intership Communications

      The system that I used for those videos did not do any damage to the ships. If X-Number of Weapon Modules = Y-Damage + O-Effect X-Number of Weapon Modules + X-Number of Effect modules = O-Damage + Y-Effect X-Number of Weapon Modules + (X/2)-Number of Effect Modules = (Y/2)-Damage +...
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      Planets!

      Does the cube-atom have to be a predetermined and unchangeable shape? What if when a terrain block is placed (dirt/stone/asteroid) the vertices for it's corners are moved based upon the surrounding blocks? This means that all the different shapes we currently have for blocks (and a couple more...
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      Friction!

      No-friction was once a thing. It was taken out because players would loose ships, and a lot of constantly moving objects that can't be caught start hogging up server power. And like others said, it also makes harvesting pirates/killed ships more difficult.
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      Some more Intership Communications

      This is kind of do-able with current mechanics. You need to build a push beam aimed at the entity you want to launch. It's a little buggy, cause it causes twisting, but will be fine for drones I'm sure. I used beam + cannon + push effect for this, but it might work better with pulse. And...
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      Shipyard Player-Shop integration

      I think that player shops need some changes, and this is one I would like to see. It would really stream line the trade of resources, much faster than having to look at a blueprint, write stuff down, go to the shop, and manually set everything.
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      Read by Schine Mobile Shipyards (shipyards on ships)

      What if the Capital Ship has to go to 'station mode' in order to use station-only modules, and then back to 'ship-mode' to begin flying again? If you have a mobile ship with jump gates, factories, and shipyards on it it can unblanace the game. Fly it down to the surface of a planet to mine...
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      Recognized by Council Limit factory production

      I think there is an upcoming feature where there will be stack limits to blocks. I read about it a loooong time ago, so I'm not sure where it is in the developer's priorities. At that point factories will have a limit based upon inventory space. I would like to see this feature. It would be...
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      Planets!

      In reference to the lag problem of planets: Proposal 1: I've noticed an interesting behavior of how planets are loaded in the game. I start with an exposed core, and then chunks of the planet start loading from the core outward. Most of the the chunks that load at the start of the lag end up...
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      Brainstorm This Controllable & Grouped Turrets

      My thoughts: 1) Do we want to control turrets one at a time, or in groups? 2) Do we want complete control over the turrets, or just a way to help the AI? 3) Do we want a way to access the Point of View of a turret without taking control of that turret? My personal preference would be...