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    1. Lone_Puppy

      Pirate NPC Faction

      Yeah, we can add our own. Only issue is all the Pirate stations scattered everywhere and the pirate factio ID -1 being able to spawn anywhere and for station assistance. As for config ideas, possibly something like the following. Server.cfg PIRATE_NPC_CLAN_COUNT=999 (Where 999 is whatever...
    2. Lone_Puppy

      Pirate NPC Faction

      Hi Schine/schema, Can we please have a Pirate NPC Faction the same way we have Traders for the Trading Guild? I have so many ship ideas for Pirates, that I'd love to have flying around in my own server. Plus I would like to not have pirates everywhere in the galaxy. Although, I would prefer...
    3. Lone_Puppy

      Jump Drive into Hyperspace Drive

      I too would like this. Without the ability to automate jumping with logic, it's just become a waste of my time having to sit there clicking buttons to do something that would logically be automated in a technologically advanced universe.
    4. Lone_Puppy

      RGB Selector for Everything

      I don't mind mining for the paint, but I would love to just be painting a generic block instead of having to build specificly colours blocks.
    5. Lone_Puppy

      Salvager as a weapon

      My thoughts exactly. :-) Agreed! This is what I was thinking to.
    6. Lone_Puppy

      Salvager as a weapon

      Yeah, that's one thing I found weird. I have to pummel a ship in order to harvest it. And then it's pretty much worthless. Would save a lot of time. Which is something I don't get a lot of to play.
    7. Lone_Puppy

      Salvager as a weapon

      Schine/schema, Can we have the salvager converted to a weapon? That way, you can apply a number of useful features and add it to the weapons processing. Acid damage beams Combo's with other weapons/effects Salvager chambers Eat into ships, stations, whatever once shields are taken down whether...
    8. Lone_Puppy

      Shipyard Update

      Hi Schine/schema, Can we please have the shipyard build the ship with whatever is available in the shipyard storage and then spawn it regardless of whether it's incomplete or not. Or at least have the option to do so or not. This would allow a player to use what's there. Which is useful when...
    9. Lone_Puppy

      Make BPs simpler to fill

      All I want is for the shipyard to build the ship with whatever is available in the shipyard storage and then spawn it regardless of whether it's incomplete or not. This would allow a player to use what's there. Which is useful when starting out. Also allows a player to build a ship if they're...
    10. Lone_Puppy

      Alive

      Alive
    11. Lone_Puppy

      Help: systems in big AI drones?

      That's a cool design. Nice work!
    12. Lone_Puppy

      The turret thread

      Yeah, I noticed that to. Had an issue building a fighter. In the end I purposefully rebuilt the modules placing the first one to be the fire module.
    13. Lone_Puppy

      BobbyAI Logic Control and Connectivity with Display modules

      Saw this suggestion today. https://starmadedock.net/threads/logic-based-target-prioritization.30881/#post-371098 And it reminded me of this. https://starmadedock.net/threads/proximity-alarms.30707/#post-369019 Which I would like to see added in as a Logic output either from itself or maybe with...
    14. Lone_Puppy

      Reverse Hepta Block?

      Wow, how did I miss this one. I would defo like this block, but I think it would need to be more than 1 block for the different orientations. As for a reverse Hepta, there is the Tetra, but I would like to see a new block that's somewhere in between. This is because there are some instances...
    15. Lone_Puppy

      The turret thread

      True! Logically, that's how you would mechanically achieve optimal targeting. I like the look of this turret. Especially the detailing. Very cool! Initially I thought you have it pivoted on the end there, but see the turret is docked in the centre.
    16. Lone_Puppy

      Beta Galaxy needs more than just Isanths

      I suggested this a while back. Do you think this would help? https://starmadedock.net/threads/starter-play-for-starmade-single-play-and-multi-player.29846/
    17. Lone_Puppy

      The turret thread

      I love this sort of complexity to. Looks so cool when in operation. I think I provided a suggestion for shipyards a while back that could accommodate auto constructing turrets. The key was to have a specific docker recorded in the blueprint as the primary. Which is coded somewhere for it to...
    18. Lone_Puppy

      Dynamic shop prices

      Supply and demand. Based on the average price of a particular product, I think a calculation like this would be useful. Example; If the shop is heavily stocked with the item, prices could go down based on some percentage. Low stock could have a higher price based on a percentage. Or base the...
    19. Lone_Puppy

      The turret thread

      From personal experience, usually the mass restricts the turning speed. You need enhancers on the ship/station that the turret is docked to.
    20. Lone_Puppy

      The turret thread

      Holy cake stand! That's huge. Nauvran how long does it take to make a full rotation?