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    1. Lone_Puppy

      Disable Homebase Invincibility if Mass/Person > X

      I'm all for factions of large players, but with only 1 invincible station the lag at that station is ridiculous when you have so many docked ships with numerous docked entities in the form of turrets and moving parts. Hopefully this is sorted in the universe update. Otherwise, a better method...
    2. Lone_Puppy

      Thruster Update or Revamp

      Yes, I agree! With my tests using cannons, it's insanely difficult to manage direction control speaking. I did think the existing thrust chamber would have some involvement, but didn't really think about how. I Also thought it would be interesting if engines had weapon properties similar to the...
    3. Lone_Puppy

      Thruster Update or Revamp

      I had a thought about the recoil focal point and there is already a mechanic to choose the module that has the main output. So you could use this as the means to control where the focal point is positioned and a distance calculation would be based either on the radius or quantity of thrust...
    4. Lone_Puppy

      Thruster Update or Revamp

      I kinda thought you could use rotator rails with docked thruster entities for this kind of thing. Actually, now I think of it you could just build docked thrusters for whatever purpose and only have the main thrusters onboard. But then again, you could go completely docked thrusters allowing for...
    5. Lone_Puppy

      Thruster Update or Revamp

      Thruster Update or Revamp My suggestion is to convert Thuster systems and mechanics to operate like that of a weapon. In particular, the cannon. This would require having thrust or thruster computers that have groups of thrusters linked the same way we link weapons modules. You could even use...
    6. Lone_Puppy

      [FWIB] Planets, mining and asteroids.

      True! popping anything really. Although, if it's possible without lag that would be a lot of fun.
    7. Lone_Puppy

      [FWIB] Planets, mining and asteroids.

      I'm hoping schema finds a way to make the break off configuration in Starmade work. This would allow for planet destruction on a fragment basis, and if the break off works with ships where it splits the entity in two we could potentially see tons of entities floating around. And that in itself...
    8. Lone_Puppy

      Traders Home blueprints and misc. NPC stuff

      I use to just have a player name in the faction I wanted to save blueprints from. But the easy way is to unzip the folders from the particular faction zip file in ..\StarMade\data\npcFactions.
    9. Lone_Puppy

      Traders C160-2 (Prototype) 2

      After the v0.201.126 update, I noticed the only power 2.0 ship updates were the Isanths. So I thought I'd try my hand at building a power 2.0 ship for the Traders. I thought it would also serve as a useful experiment with adding to the Traders NPC ships in the server. And seeing my ship flying...
    10. Lone_Puppy

      Galaxy Visual Suggestions

      I actually had a station near a wormhole on the Aussie server I use to play on. This is where I was spawning ships to be sucked into the wormhole. I use to transport in/out whenever I wanted to play around. Was a fun exercise! :-) I also conducted all sorts of other research with this station...
    11. Lone_Puppy

      Galaxy Visual Suggestions

      Hey, something that I have not tried finding out yet is, when you ride the wormholes do they come to an end point. Normally I jump off the ride at some point as a convenient means of travel around the galaxy and never thought to stay on and see where it leads. For fun, I once fed a bunch of...
    12. Lone_Puppy

      Suggestion: give >MrGrey1< a T1 masterbuilders badge

      Yeah, he's alright. I guess. ;-) Seriously, he does make some cool stuff.
    13. Lone_Puppy

      The turret thread

      Yeah, but I can see an initial movement of the intermediate joint between the turret and the ship. Then we see you using the targeting control.
    14. Lone_Puppy

      The turret thread

      Engine placement makes it look like a Gremlin is looking at you. Would be cool if you could sync up both rotators so the arms remain pointing forward through the whole movement.
    15. Lone_Puppy

      Ideas on the Role of Crew

      My recent ship designs have crew in mind and also have secured doors with configurable locks. Would be awesome if NPC crew could note only use the locks but set them to. But that could be asking a bit much i guess.
    16. Lone_Puppy

      Sliders and Pivots

      Oh I so want this. I've experimented with Turret Axis for this very purpose, but of course it's not ideal. I found that the functionality is already in the game in the Turret Axis, we just need a new block to provide it for non-turret purposes. Then I can finally get my Steampunk designs...
    17. Lone_Puppy

      WARNING! A shield is discharging!

      I think I see what you may be wanting. Is it a more concise error message that tells you what entity is causing the issue?
    18. Lone_Puppy

      Global variable logic block

      This sounds familiar. I suspect a similar idea has been suggested before. I remember asking for this with Display modules. And to also add the ability to transfer variable contents instead of just the contents of the display module. That way you can use Display modules for comms and remote control.
    19. Lone_Puppy

      Show Shop Location

      I wish we could use the NPC shops. I personally would have much more fun using NPC shops and they could also be ransacked by player pirates and scavengers. I guess that's coming.
    20. Lone_Puppy

      Pirate NPC Faction

      Oh I like this. :-) You could build into the game a way of aligning with these lone factions to become a super mafia. ;-)