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    1. M

      2) seeker decoy system. More complex design consisting of a clock, a counter and a decoder...

      2) seeker decoy system. More complex design consisting of a clock, a counter and a decoder (working as output). You need at least 8 MM launchers to make it work reliably. Advantages are self-targeting properties and missile spread on launch. The main disadvantage is that you can't control which...
    2. M

      Variants are 1) simple MC decoy system (reload 1 s, 1 projectile/shot) is a capable long-range...

      Variants are 1) simple MC decoy system (reload 1 s, 1 projectile/shot) is a capable long-range one, and it is incredibly simple to make it fire each 0,5 seconds (just link a clock to a flipflop, flipflop to NOT and a missile computer, NOT to a second missile computer). Works best for suppressing...
    3. M

      OldKnight The decoy system is not about launching a missile or two with the main one. It is...

      OldKnight The decoy system is not about launching a missile or two with the main one. It is about contantly spamming missiles at a rate enemy PD can't overcome (I was satisfyed only when my decoy launcher was capable of launching 10 missiles per second). Some ion missiles won't defend main...
    4. M

      My first ship(s)!

      Thank you!!! Excellent PD turret!!!
    5. M

      My first ship(s)!

      Looking good so far (you aren't joking they are your first ships, are you?). Some critics, though: 1) Blue areas are a bit undeveloped. Look quite boring. 2) Grey areas are better but could use some small detailing too. Heat vents, pipes, grates, etc. To help with future projects, you can...
    6. M

      StarMade Advanced Decoratives : Nice, Efficent, Server-Side Pack (SAD Pack)

      Holy... This MUST be a part of the vanilla game!
    7. M

      Industrial pattern G-02 class - Fixes, fixes, fixes...

      Fixed front airlock displays. Fixed mining arrays on G-03s. Some other minor fixes.
    8. M

      Industrial pattern G-02 class 1.1

      Salvage report №19958573-b Area: space hulk SHL-13087889 Target: unknown class freight vessel; presumably DEoT-period Team: Salvage team 158 Result: Salvaged successfully Received hull ID: F-89807712 Vessel state: severe disrepair - missing bridge (presumably shot off by an unknown type...
    9. M

      ship porn

      Lovely ship you are going to have! If you add some blue lights or blue crystals right below the water on two opposite edges, you can get even more forcefield-y look on those hangar ;)
    10. M

      [OT] What draws you into playing StarMade over others in this genre?

      Checked most of the mentioned games (Except the Interstellar Rift) and stuck to Starmade. 1) Space Engineers are of course cool and intersting (just try to build a pretty ship with sophisticated conveyor system xD Also, Programmable Block) but... Well, it was a good (maybe not-so-optimised)...
    11. M

      Thank you ;)

      Thank you ;)
    12. M

      Not only AG 25x9x9, but also Gasboy's GW-91 25x9x9 and its variants. Cause, you know...

      Not only AG 25x9x9, but also Gasboy's GW-91 25x9x9 and its variants. Cause, you know, interchangeability is always good
    13. M

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN- MChain Why you want to join the server- You know, playing with a little company and a little advice is always a lot more interesting. Example of your work- Poddubny class cargo shuttle I-1 class fighter Gremyaschy class Brest class Gagarin class Small Cargo Vessel Leonov class Small Cargo...
    14. M

      I-1 class fighter v 2.0

      Welcome to KB Cosmos! Sometimes there can be a situation when you are in dire need of protection for your cargo fleet but can’t allow yourself to buy a large powerful ship like Brest or even Gremyaschy. Or you can’t afford to hire escorts constantly. Or maybe your heavy flagship is on refit or...
    15. M

      Poddubny class cargo shuttle 1.0

      Specifications Ship mass: 104,3 tons (empty) Ship power levels: 96 840 e; 15 761,9 e/s Ship measures: 25m (l) x 9m (h) x 9m (w) Ship engine: Thrust: 226,6 MN Power consumption: 4 300 e/s Ship top speed: 200,4 m/s (empty) Ratio to mass: 2,2 Rotational potential X: 2,0; Y: 2,1; Z: 3,7 Ship...
    16. M

      Gagarin class Small Cargo Vessel - Major overhaul

      Rebuilt half the hull, added some indentations, rebuilt rear lower section of beam Some extra piping in engine room walkway Better furniture in crew quarters Solved water spilling issues in bathroom (shower now can be closed) New fancier engines SHUTTLE! With hangar! Better cargo processing...
    17. M

      Fighter Porn

      More pics? Also, a sketchfab model would be a nice addition. Looking good so far, though
    18. M

      22,5° anyone?

      The only drawback is that you'll need to constantly adjust your working set or cycle through those blocks manually. That's not the matter of indexes - that's the problem of comfort. Adjustable vectors, as Kingreol said, seem to be a more viable solution. Even better - auto-adjustable vectors.
    19. M

      22,5° anyone?

      And imagine how much blocks would we have if we got those 22,5-degree wedges. 2 for straight wedge, 5 for tetra, 6 for hepta, 6 for corner... 8 blocks for each type of armor or 27? and we have at least 49 types of armor. Well, I'd prefer blockiness in these circumstances.
    20. M

      standardised cargo containers

      Well, a universal container is a good idea, but limits ship design somewhat. As for me, it is better to develop container standarts, so anyone can build their containers according to them but in their own shape as they require. As for the standarts themselves, they are quite simple - a simple...