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    1. Matt_Bradock

      What do do with all the mining waste?

      While the new system of blueprint spawning with blocks offers some new features and solves some issues, it brings up quite a lot of new ones, and underlines some older ones. Namely, resources are extremely scarce, and the amount of them needed to craft something useful is insanely high. 100...
    2. Matt_Bradock

      SPAS: Starmade Players Against Silence - we need sound and music!

      Hereby I call upon the comunity to support me in the attempts to break the dead silence of space, and through a community effort, let Starmade have the sounds and soundtrack it deserves. "Why do we need to bother about that" you may ask. The answer is one word: Immersion. Music and sounds in...
    3. Matt_Bradock

      CONTEST: StarBall - the new exclusive sport of StarMade!

      Alright people, I just had this idea. You all know what football is. No, not American football, the one the Yanks tend to call "soccer". How about we do that, in StarMade? We have everything for it. What's needed for a game? 1. A pitch. Should be a reasonably large one (2000x1000x500 for...
    4. Matt_Bradock

      Thrust issues, unneeded friction and imbalanced environment. Except this isn't a workplace.

      The "balancing" on thrusters completely murdered all ships, especially big ones. The new effect is simply not enough. Earlier, we used to build engines on the ships, now we need to build ships around engines. There are however multiple means to balance that out. This is a suggestion to server...
    5. Matt_Bradock

      Bug Friendly fire galore

      Turrets are now able to, and do indeed, damage the ships they are docked to, if the ship gets between the turret and the target it's shooting. Turrets docked to the same ship also damage each other if the same thing happens. Due to inaccuracy, they actually do more damage to the ship they are...
    6. Matt_Bradock

      Bug Dumbfire missiles ghosting

      - Dumbfire missiles in the new build, regardless of the pairing (pulsator, AMC, by itself) tend to simply fly through objects instead of hitting them and dealing damage. If they even render. - Servers with worlds taken from a previous patch (refusing to wipe) have a heavy load of calculations...
    7. Matt_Bradock

      AI accuracy needs a buff

      The newest update tremendously nerfed AI accuracy. Turrets are now pretty much useless, bases sit undefended, people can walk inside pirate stations in astronaut mode without getting hit once, as seen in this video: The config line doesn't even seem to work, setting it to a higher value has...
    8. Matt_Bradock

      My take on FTL

      As in the Q&A, some concepts about FTL drives/jump gates already popped up. I also came up with some ideas how to do it with a little balance. 1. Ship FTL drive: Make a block similar to thrusters, connected to an FTL Computer that can be quickslotted. The block would add a value displayed...
    9. Matt_Bradock

      Cubatoms, cubatoms...

      Can the cubatom crafting system be the next that's fixed? On tight economy servers it could be a real lifesaver... if there are a few things fixed on it. 1. Sometimes a component is locked when splitting and you can't split any other block, just the type you did first. 2. batch refining should...
    10. Matt_Bradock

      New weapon: Railgun

      This is a concept for a weapon radically different from all previous ones, yet relatively easy to realise using already existing resources present in the game. The Railgun would be an ammo-based weapon, the ammo being Dis-Integrator explosive blocks. The gun system would consist of 3 different...
    11. Matt_Bradock

      Getting higher tier pirates to spawn

      Hi there! I need help with server tweaks and whatnot. I have a lot of bigger, better and meaner pirates ready to unleash on the server, but they are in lvl 2-5 due to their mass and price. Problem is, only lvl 1 pirates seem to spawn naturally. How can I get higher level pirate waves to spawn...
    12. Matt_Bradock

      ATI crash

      Starmade crashes upon reaching 100% on the load screen. First, when I have shieldhit and atmosphere shaders on, I get the sollowing screenshot: https://www.dropbox.com/s/23dhgz8ap2ztv8p/starmadecrash1.png My drivers and Java is up to date. When I turn off shader, and try to restart the game...
    13. Matt_Bradock

      front facing missile arrays firing backwards

      both my D1000 and SD-BB missile arrays are firing backwards when fired. They were working perfectly before last patch, but since then, they fire the opposite direction they should be firing at. Any ideas?