The UCS is a conglomerate company founded to colonize the vastness of space. We primarily deal with constructing a wide array of space faring vessels for the civilian market to fit any budget. These starships include freighters of various size, design, and role as well as civilian escort...
Reversing mouse keys does not reverse removing blocks while in astronaut mode.
I am really used to Minecraft controls so the first thing I did with Starmade was toggle the mining/placing controls to being reversed. This works fine for everything but now when in astronaut mode the right mouse...
I was watching over the Q & A videos the other night and they mentioned that there was plans to phase out the Bobby AI in favor of the new Dave NPCs. This got me thinking though as to what the best way to handle turrets would be. Having to fill every turret on a large ship with NPCs might be a...
So I wanted to talk a little about the new weapons not in the news section.
We don't know much beyond this image and a few brief replies to comments. I for one am really excited for this addition, it seems like the best way to add many weapon types (in Total:30) without adding a ton of new...
I actually prefer the default textures over a lot of the texture packs I've seen but I don't like the damage overlay, so I messed with it and I ended up with grey overlay on all my ships. Even downloaded texture packs did this too so I'm wondering if it is something localized to me as there is...
I've seen many suggestions for fixing the "buttery hull" and core drilling issue so I thought I'd throw one out there myself
Impact distribution/ absorption:
When a hull block is hit by an AMC it will distribute the damage to all adjacent hull blocks. The initial hull that was hit could take...
So today I wanted to try and play around with some AI ships in combat, I wanted to be able to set the battle up before hand and use the command to make them enemies so they will fight for my enjoyment. To do this without being involved in the fight myself I wanted to make two test factions, I...
This is a big bug I've been getting lately, I don't know if it affects performance so much but it completely fills up my console log:
[2013-11-02 20:51:04] [MOVING TO SECTOR] Position (-4, 5, -1) occupied for [ENTITY_SHIP_MOB_SIM_Pirate_Interceptor1383429894250_0...
Whenever I launch my game and load up my server the station and ships near me refuse to load. A few chunks will pop in and then nothing. The server isn't chugging or throwing out error messages and it doesn't mater how long I wait the missing chunks will not load. To fix this I fly 5k away...
Okay I have several problems on my server ragarding loops, a common one I get when loading ships or moving to a sector with a large ship is the "overlapping single block" this error spams the hell out of my console and the server locks up
I've also noticed a "Warning: Sector UPDATE took ##"...
The UCS is a conglomerate company founded to colonize the vastness of space. We primarily deal with constructing a wide array of space faring vessels for the civilian market to fit any budget. These starships include freighters of various size, design, and role as well as civilian escort...
Your turrets will not attack the turrets on a hostile ship even if you have them all set to attack selected targets. If the turrets are undocked or the mothership overheats and become normal ships and not turrets than they will become target able by your turrets.
On my smaller ships I use...
Our engineers have been hard at work developing viable perma-cloak/jam fighting capable ships. Here are the ships in action.
J/K
S-796-A1 Ash (Stealth Attack Fighter)
The Ash Stealth attack fighter is fairly large for a fighter but to in order to have any armor at all the size was...
I have two turrets on my server that do not exist as entities, they can fire and deal damage but they cannot be shot or targeted. When the AI trade guild comes across them the console is constantly spammed with "[AI] Hidden Entity. Getting new Target" Currently my only fix is to delete the AI...
I present the UCC ODP-4634-A2 WatchDog (Orbital Defense Platform)
The WatchDog features two Duel-Quad Artillery turrets (these fire 8 AMC shots at once, 4 from each barrel) and 8 standard L5 defense turrets. The WatchDog also has several redundant standalone armor plates protecting it's...
At first I just wanted to set my trade guild and pirates to use different ships but then I got to thinking that's still way to rigid for a game as flexible as Starmade. There are limitless options when it comes to the ships that we build and pilot but few options when it comes to the AI that...
The UCS (United Colonial Systems) is a conglomerate company founded to colonize the vastness of space. We primarily deal with constructing space faring vessels for the civilian market. These starships include freighters of various design and role and their escort craft.
The FR-3748-A2...
The United Colonial Corps (UCC) is the military branch of the United Colonial Systems (UCS) a conglomerate company founded to colonize the vastness of space.
Here at the UCC we spare no expense when building ships, except for maybe some luxuries but we build warships not cruise ships. These...
So I'm sure I am not the first one to do this but I figured the default ship for my server needed an upgrade. My main concern was staying true to the original design while beefing up the systems and improving the look. The Isanth-VI looks like it was designed in a fairly early build of the...
Currently with only one type of direct fire weapon the games combat mechanics are a little stale. Every ship is either a mini-gun or auto shotgun. Additional weapon types could diversify combat and separate ship designs greatly. “Damage types” would interact differently with shields and...
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