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    1. P

      How cargo just happened.

      Time to make one of these - (Freelancer transport.)
    2. P

      The ultimate drone R&D thread

      Not once collision damage is implemented*, I'm afraid. Unless really small movements are ignored. *Edit: It's probably got to be finished before it's set as default, or else it would be default already. P.S. Do you have a plan to activate the plexdoors? Could use area triggers, I suppose. They...
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      How to increase max credits...without increasing the maximum number?

      While I do believe there's going to be a change like this, I don't think we have to have a low credit limit. Just use "stacks" of 2,147,483,647. 4,611,686,014,132,420,609 should be enough credits :D. Edit: there should probably be a server-set limit on block count of a ship being...
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      How the new factory system brings Starmade closer to release

      I disagree. Shops are needed as a way to give credits meaning, and credits are thus useful as a common agreed-upon trade good and a reward for quests, that doesn't result in the common barter difficulties. (Have A, want B, person who has B wants C). (Also, "Closer to release"?:rolleyes:) (We're...
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      Faction balls!

      Woohoo, it's back!
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      How much damage can a missile take now?

      Doesn't scale at all, though. Then we would just use the exact number of damage for different missile types. I would prefer if Missile HP was a multiplier of damage, and then you could apply a specific multiplier for each missile type, all in the config. (The multiplier would probably be set to...
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      1:1 Scale D'deridex class Romulan starship.

      1K+, in SMedit?:eek: My toaster might collapse thinking about doing that. As for cloaking, is it possible for power-drain/supply generators(do any of those still work?) to bypass the size limitations, or is it too inefficient? I assume it is. It would be scary to see one of those uncloak... For...
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      Breaking the e/sec soft-cap

      I don't know how well it'll work, I haven't even tried ship AI since I heard it's very dumb. Also, right now, the inaccurate AI will only be useful against a capital ship(although that's the only thing anyone flies in anyway). Waiting for better AI...
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      Breaking the e/sec soft-cap

      I feel it's probably an unintentional(imbalanced) feature, not an exploit. Power-gen is kind of a ship size cap, I would rather see speed be lowered, perhaps even max speed and FTL. Thus, larger ships can be more easily intercepted, and are slower to respond to threats. The power-supply will...
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      Weapon Supports do not add bonus past 1:1.

      I made a Cannon/Pulse system, and adding more pulses past 1:1 ratio did not increase the damage or increase the reload time. I switched to a Cannon/Cannon system, and same problem. Ditto with a Pulse/Cannon system. I believe this is a side-effect of capping the defensive systems at 100%, where...
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      Off switch for factory components

      Systems are changing all the time, so this probably goes with everything else too. Thank goodness for those new build tools.
    12. P

      No E/S Softcap on Stations

      Agreed. Though we probably need an energy rework in the long run, since it essentially caps the size of your ship. PVP ships probably don't even use big guns, just self-powered turrets.
    13. P

      Full shop restock command. EDIT: It's already there - /shop_restock_full

      Thanks. Though I feel stupid now. I couldn't seem to find a list of the commands...
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      Full shop restock command. EDIT: It's already there - /shop_restock_full

      A command to restock everything in a shop completely would be nice for singleplayer. At least until we get a new inventory system so we can set unlimited admin storage, give-all, and sort through for what we need. A customizable shop stock limit would be cool too, maybe the blockconfig could...
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      Don't punish decoration, give deco blocks zero mass and HP

      I think things that cost the same or more as hull(besides things like components), should have the same HP/Armor as it. Doors too. Doesn't make sense for logic, but works better for the gameplay.
    16. P

      Off switch for factory components

      Agreed. By the way, if you want more recharge, try making some docked powersupply reactors with repeating logic.
    17. P

      new basic block: 2x1 wedge block

      Double-blocks won't happen, multiple blocks could use up too many IDs. Sad, because this could be very helpful for ship design.
    18. P

      Trivial, Number format

      Agreed completely.
    19. P

      Ships inspiration thread

      I guess whoever made the video hasn't forgotten Freelancer. :D Warp(tradelane sound), lasers, shield-hit, and Galactica-explosion sound effects are from Freelancer.