- Joined
- Nov 21, 2013
- Messages
- 278
- Reaction score
- 31
I made a Cannon/Pulse system, and adding more pulses past 1:1 ratio did not increase the damage or increase the reload time. I switched to a Cannon/Cannon system, and same problem. Ditto with a Pulse/Cannon system.
I believe this is a side-effect of capping the defensive systems at 100%, where offensive systems are also capped at 100%.
I believe this is a side-effect of capping the defensive systems at 100%, where offensive systems are also capped at 100%.