Search results

    1. P

      Starmade V0.158

      An AI that auto-returns you to a spot, and being able to "link" yourself to a ship when you log out.
    2. P

      Starmade V0.158

      As far as I know, there's only three bytes to use for each block, one of them is HP. The biggest 8-bit(8 bits in a byte) number is 255. I doubt Schema wants runaway number inflation anyway. Hull will get a boost someday, and we'll maybe get a ship HP system too. Weakening ship components means...
    3. P

      My idea of warp drive

      One problem with gates is that every ship of a size that can use them is a big puddle jumper.
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      Capital Ship Torpedoes

      Sounds good to me. I think the kamikaze can already be done somehow. Ehh. This means you ignore the player's defense if they choose shield, but not so much if they choose armor. No dice. Also, just too strong. High damage is good enough to make it worth it. You shouldn't solo a bigger ship if...
    5. P

      Who else doesn't like the new planets?

      As for the new planets, they're a bit laggy, but they're working on optimization. Hopefully with large sector sizes we won't randomly load them, nor will everyone have a homebase planet with the implementation of faction points. I don't think it would be a normal planet, but it could be pretty...
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      Yellow and Green Hazard Stripe Block Variations

      Yeah, but eh. Depends how stingy they are with block IDs. I'm not a dev, so I dunno.
    7. P

      Bug Dumbfire missiles ghosting

      If it has to do with sector borders, set them to 10,000(and set speed to 150-200).
    8. P

      Is this game dead?

      One of the things this game could use is some systems with more-efficient ways of designing your ship that aren't tedious or broken. A well-built ship should be a bit better than a few giant chunks of blocks set to the right ratios, but not 3x as effective. 2x would be pushing it a bit. I think...
    9. P

      Make Trading Guild different than pirates

      I'm not sure, but I think enemy-usable is the pirate setting and other is the trading guild setting.
    10. P

      Multi window implementation

      I do hope that for uses that only have to display a GUI, it won't require a bunch more resources like having another game window might.
    11. P

      Efficiency ratings are completely out of whack!

      ...Because they have the same DPS?
    12. P

      Efficiency ratings are completely out of whack!

      That does bring up the fact that many stats, like speed, are unchangable. And you can only change one stat of a weapon at a time. I think we should have the ability to add multi-computers, so long as their effects don't conflict(missile/minelayer both change weapon workings, AMC/Pulse may not...
    13. P

      Filter Blocks (only render X, only remove X)

      If we do have the ability to build block, but only small amounts, this would be a problem. Otherwise, not really much to worry about.
    14. P

      Making Ground Combat Suck Less

      Lecic A mass(or dimensions) limit would be helpful to keep from having a massive laggy mini-block gun, though the actual stats would be determined by the weapon/support/effect ratios and weapon size, and not the block counts. Size would be a slider, technically you could dual wield RPGs like...
    15. P

      Making Ground Combat Suck Less

      Weapons will hopefully be customizable. Buildable weapons(perhaps not a size limit, and instead goes on percentages instead of actual numbers of blocks, maybe different size options, from pistol to shoulder-held). Melee weapons would be pretty cool too, I want my SD Plasma Saber. A customizable...
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      Problem With The Way A Face Resulting In Lag!

      Simple: Lower than your current, until you stop lagging. Maybe unrelated, you could increase sector size, means less sector changes, and is just cooler.
    17. P

      Nerf shield curves so that shields scale appropriately for Titans

      I feel like the 1mil cap is a patched-on solution, that places an arbitrary cap on ship size because the economy is shattered and you can only pilot one vessel. I hope there's not a limit on how many ships you can have with you to fight, or else it's another arms-race, with each player flying a...
    18. P

      Making Ground Combat Suck Less

      What you could do is have a smaller ship set up as a transport-reciever, that can get through the defenses easier. Send this to the planet/station/ship/etc, then transport ground forces into it.
    19. P

      Countermeasures (better for smaller ships)

      One concern to be aware of is that you could flood an enemy ship with dozens of AI drones, all firing countermeasures, effectively nerfing the firing capabilities of the enemy ship whilst yours(similar size) blasts it to pieces. Turret mode(aim selected turrets collectively) could help solve...