I'd like the stop effect to shut down overdrive, maybe blocking it for a certain amount of time.. You could have long-range, high-speed(if there was a way to increase speed...), small, low-damage tracking missiles with a stop effect on them, call them Cruise Disruptors. :cool:
There's a suggestion about a second gravity system, which could allow you to establish an orbit.
EDIT:
You could have geothermal generators linked to a power-supply beam, which supplies effecient power to a small defense turret which packs a punch.
What if planet-based weapons had some kind of buff to make them more useful? Anti-orbital defense cannons are just a bunch of big ships docked to a turret dock now. Geothermal generators, and replacing many thrusters with less hover blocks could help buff ground-based ships and defenses.
We get it. Beta is where the balance really comes into full. But right now, if the community can discuss and decide on a change that helps right now, and schema thinks it's a good idea, we can change a little value in the config that can be changed back later if it seems like it needs to be...
LARGE POST INCOMING
IMO, what should be -
Thrust, top-speed, and turning all slow down as your mass gets higher.
(Dimension-based system is cool in concept, but seems like there might be a drawba-WE ARE THE BORG. LOWER YOUR SHIELDS AND SURRENDER YOUR SHIPS.)
Weapons are linear(some, though, are...
Support mantle? That would require a mantle-specific graphics recode, I think. Mantle makes it run fast on one hardware-maker's stuff. It does nada for those with NVIDIA and older/future gpus. Like with 3DFX. Dunno how long the architecture will continue to be used, but probably will last...
Nice. Looks a bit like the Minotaur-class Battlecruiser from Starcraft. Is it hollow? Would you mind uploading it, please? Empty hull blueprints are nice because mechanics change often.
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