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    1. MaartenAll

      Docking Bug - new update

      Meanwhile it's 2019. This bug still isn't fixed... I have never experienced this on a single player server but it happens constantly on multiplayer servers, so I can't do the teleport command that was suggested above. It's also not just with very large titans, but even with the smallest vessels...
    2. MaartenAll

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      Not to sound pessimistic, but I feel like we're just heading into another year of unplayable Starmade because of all the bugs that will inevidably come with this update, just like we had with the power update. Fleets are still full of bugs, shipyards are still full of bugs, even pickup rail...
    3. MaartenAll

      CRS-class light cruiser 2019-07-26

      It's small and it's cheap, but it's a great ship to take out fighters and recon ships quickly or support capital ships against other capital ships. That being said, it's not made to venture out by itself and therefor it has the most basic jump drive Starmade has to offer. It's designed primarily...
    4. MaartenAll

      CAS-class assault carrier 2019-07-26

      The CAS was a feared ship by the UNSC if it was encountered on the battlefield. If not for being over 5 km long or the destructive plasma weaponry, it was for the sheer amount of fighters stored in the vessel's massive hangar bay. Despite being only 214 m long, this ship can face any oppenent...
    5. MaartenAll

      Type-31 Seraph fighter - New power system implented

      Made a mistake when selecting the download file for the previous version and accidently uploaded the version from before the power update. Please excuse me for this.
    6. MaartenAll

      Type-31 Seraph fighter v0.201.378

      The seraph is the most commonly used fighter by the covenant and therefor has to fulfill to all demands to be a good space fighter: it's fast, has weaponry for all combat scenario's and can take a punch. All these characteristics were copied into it's StarMade counterpart: the reactor rooms...
    7. MaartenAll

      Type-52 Phantom dropship 2019-07-20

      Designed to be a fast and stealthy insertion vehicle, the type-52 is equiped with reactor chambers that heavily increase both it's maximum velocity as well as provide an effective stealth drive for a short amount of time and a decent warp drive. Alongside that the ship is also equiped with 2...
    8. MaartenAll

      'Something went wrong initialising the universe...' - constant crash

      I haven't had any more issues ever since (mostly because I reduced my play time to a minimum until the power update). Let's hope it stays that way. Thanks for the help anyway.
    9. MaartenAll

      Devblog 2017 - 10 - 13

      Maybe I totally forgot how to make turrets and it might have been said before, but rail turret axis don't seem to know how to work anymore. I checked my costruction for collision a hunderd times and there is nothing in it's way, but still turrets refuse to move. I can move my cursor up/down and...
    10. MaartenAll

      Devblog 2017 - 10 - 13

      Thank you Schema, really thank you! I know this is far from the official release, but at least it is here: the power update. Was it worth months of waiting and reducing our StarMade time? I am sure it will turn out to be. I know that all of you are a group of people with lives and works outside...
    11. MaartenAll

      Devblog 2017 - 09 - 21

      Are you kidding me? I freaking know what you are working on just stop giving me false hope with dev updates just release the power update already. They said 2-3 weeks and that was over 4 weeks ago!
    12. MaartenAll

      Devblog 2017 - 09 - 21

      Help! The update is not showing in my launcher! Someone know how to solve this?
    13. MaartenAll

      Devblog 13th September 2017 (Power Stream!)

      When you really want to watch the stream but it's 10 PM and wifi is crap...
    14. MaartenAll

      Devblog 13th September 2017 (Power Stream!)

      8 pm UTC? That is 9 pm WET, right?
    15. MaartenAll

      Bug Blueprint not working

      (Totally forgot to delete this tread) Thank you for still replying but turning my pc off and on seemed to fix it. It was propably one of the many bugs the new dev updates bring us.
    16. MaartenAll

      Devblog 27th June 2017

      You were definitly not lying when you said the dev updates were buggy...
    17. MaartenAll

      Bug Blueprint not working

      So yesterday I was working on an old hull I found somewhere in my blueprint list gathering dust, and saved the blueprint afterwards. I logged out as I always do but today a new update appeared to had been released so I updated it. (I backed up everything BUT the worlds because I really don't...
    18. MaartenAll

      Iota-class fighter 2017-06-24

      With the upcomming (right now) power update, I decided to fall back to some smaller projects. Doing so I started to experiment with new designs and colors, and this ship was the first to come out. The Iota is made to fit with a carrier I want to start building once the power update has been...
    19. MaartenAll

      Devblog 18th June 2017

      Now that a new update has been released, it seems like a good moment to ask: do you have any idea on how long it will still take before we get something that should look like a power update trown at us? I don't want you to rush things, but I have realy pulled back out of this game because I...
    20. MaartenAll

      'Something went wrong initialising the universe...' - constant crash

      Thank you for your help, nightrune. Hopefully it will help this time.