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    1. Ithirahad

      Chairs n' Viewscreens... And stuff?

      It doesn't recreate it. If the HP zeroes out, then the captain's chair is vulnerable. Either the ship can be boarded and the captain killed, the chair missiled and the ship's core overheated and salvaged, or the Engineering crew managing to get the ship back online in time to save the ship...
    2. Ithirahad

      Can we scrap enhancers already?

      I hate them. Decent in principle, extremely annoying to use in practice, not to mention ugly. You shouldn't need a massive green or red pole sticking out of the bottom of your base just to dock a large ship.
    3. Ithirahad

      Can we scrap enhancers already?

      Also, a ship should only be able to dock on a ship larger than it, which solves that problem stupid-easily.
    4. Ithirahad

      Chairs n' Viewscreens... And stuff?

      Having a 1 x 1 x 2 enter-able space in your fighter or shuttle isn't that hard... And besides, it allows you to completely armor the core, which is more important in shuttles and fighters than other ships, since there's so little space for hull.
    5. Ithirahad

      Chairs n' Viewscreens... And stuff?

      That's actually pretty much the idea. You can then have one person at the helm, one person controlling weapons, turret targeting/control, shield distribution, and some kind of master (captain) seat... ETC. That's the idea as well. If you defeat someone and capture their ship, that's good...
    6. Ithirahad

      Nerva Class Battleship

      Impressive... I like the massive guns. :P
    7. Ithirahad

      Space Duck... err Space Dock

      The actual build rate can be a curve... a ship of, say, 5000 mass might take something like 30 minutes to build, and a huge ship... say, 300,000 mass... might take two or so hours... But a gigantic ship, which linearly might take a few IRL days, would only take, maybe, 6 hours to complete...
    8. Ithirahad

      Gravity boxes with gravity enhancers

      ...No. If there's anything I hate, it's enhancer-based boxdims. If we have to keep the ones we have (which hopefully we won't) then I'd like not to see any more. A gravity module should just put everyone who walks/flies through an onboard PlexDoor into gravity until they step, fall, or...
    9. Ithirahad

      Some thoughts on the new planet dynamics.

      Before we start worrying about fancy features like building your own planets, I'd like to hear that these planets are definitely going to get a lot bigger. These planets, though a lot prettier, are also really, really tiny... You should be able to build an entire city (Or two villages, or one...
    10. Ithirahad

      Planned A proper 3rd person view (aka Chasecam)

      I agree. Perhaps if my viewscreen suggestion is implemented, the default view (without a linked cockpit) could be this as well.
    11. Ithirahad

      Chairs n' Viewscreens... And stuff?

      -Rename current "Cockpits" to "Cameras," as per their texture and use. -Implement seats that, if linked by C and V to a core, (Limit of two at a time) can be used to enter a ship, so that cores don't have to be exposed/accessible for the ship to be usable, and so that players don't get "sucked"...
    12. Ithirahad

      Chairs, and viewscreens.

      ...Add jetpacks then. I doubt that it\'s that hard.
    13. Ithirahad

      WE NEED MOAR POWER!!!

      I was thinking more along the lines of a fusion reactor that doesn\'t need to be turned on or off. It would also have a vertical glowy effect, about the color of ice crystal. Each block would generate a LOT of energy, and have a relatively huge amount of armor and health, but also blow up with 4...
    14. Ithirahad

      Increasing the amount of interaction between players.

      1. Have a universe size limit. Have a server option to limit the number of sectors the game will generate. Say, if you enter 50, the sector numbers will go from -50 to 50. This can be hard limit or soft limit. - Hard Limit: When you reach the end, the game forces you to turn around and tells...
    15. Ithirahad

      Stars...

      Currently, if you look directly at them with Bloom on they look like purple clusters of dots, but if you don\'t look at them directly they look good... Without bloom, they\'re just billboarded textures with lens flares, and are definitely unimpressive.
    16. Ithirahad

      Chairs, and viewscreens.

      Coreships break immersion anyway; though everyone, including myself, uses them, I\'m not a supporter of the ability to fly a \"blank\" core.
    17. Ithirahad

      Chairs, and viewscreens.

      Personally, I would continue building core rooms... but I\'d just route my longest \"power snake\" through the center or something rather than the actual Ship Core. It would actually be a lot less restrictive... I could start building massive columns like I want to because I don\'t need to be...
    18. Ithirahad

      Next generation: The solution to core drilling

      That\'s a good thing. Currently, fighters just get drilled into, which looks silly... Technically, they should just be annihilated by the anti-matter (Not \"antimatter,\" that\'s obviously not what we\'re dealing with) energy pulses coming out of your typical capship.
    19. Ithirahad

      turrets and drones

      -Passenger Item, have every station sell some passengers for \"free\" then you carry a number of them (limited by a passenger block?) to another station and sell them for their \"travel fee\'s\". I think it\'d be cool to see something encourage the building and use of passenger ships, imagine...
    20. Ithirahad

      Reveresed April fools: The new planets are real

      These planets are going to be bigger than the one in that video, right? Otherwise trying to build cities and whatnot will STILL be frustrating... Or perhaps add a config setting for planet face diameter or something.