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    1. Ithirahad

      Block: Rubber or Rounded to Remedy Rotational Restrictions!

      I don't think the current collision detection system would crap itself at the sight of pi... It would just stop what it's doing (detecting collisions), run over to the pi, and start eating it... And since the pi is infinite, it would never stop. Resulting in a frozen program.
    2. Ithirahad

      Slowing rotation, with the new rail rotator.

      A linked rail speed controller lets you do this, I think; if not it will be eventually. If you had, say, 100 activators attached to your speed controller and only one on, the rotator should move suuuuuuupppeeeeerrrr slooooooooooow. (Nigh-undetectably slow, if memory serves.)
    3. Ithirahad

      StarMade Mandatory Ship Aesthetics

      We are the Bored. Lower your shields and prepare for Assholination. Your architectural and artistic distinctiveness will be added to our own. Non-spherical shapes are irrelevant. You will be Assholinated. Resistance is futile.
    4. Ithirahad

      User-Named Star Systems and Sectors

      ...Bump. This is needed.
    5. Ithirahad

      Ship interiors (Feeling Skylord Luke's pain)

      People usually put faction modules where they're accessible in my experience...
    6. Ithirahad

      Ship interiors (Feeling Skylord Luke's pain)

      ...Or unless you want to efficiently and easily remove a faction module from a station. Or shoot out any other specific system I can think of. ...Is it? Trading guild stations, the spawn shop/all NPC-containing shops, and maybe other pre-generated locales could (and should) have smallish...
    7. Ithirahad

      Ship interiors (Feeling Skylord Luke's pain)

      This is actually a balance issue and should be fixed. Going through non-docked entities in build mode shouldn't be possible. That said, once shipyards are implemented we won't have to worry because you'll need a shipyard to use build mode anyway.
    8. Ithirahad

      Ship interiors (Feeling Skylord Luke's pain)

      That's not the problem... The problem is that the game's current setup heavily punishes interiors. If having interiors was a good idea (Say, because of AI crew mechanics and boarding along with the collective armor bonus stuff Cal was talking about a while ago.) but there was also an option to...
    9. Ithirahad

      I feel like we need cargo transfer technology next...

      I did this... Spinning salvage arrays -ARE- great, but we need a way to transfer stuff through docking.
    10. Ithirahad

      [QOL] Entity docking

      Agreed. Shipyards will automatically replace turrets/docked entities if destroyed, but we need some easy way to change the type of turret or outfit a ship with turrets for the first time. The current system is really annoying. :\
    11. Ithirahad

      Docking-Clamp/Magnet

      Hm, so more of a grappling clamp then. Would be kinda neat...
    12. Ithirahad

      Suggestion Forum Prefixes

      The tags seem to have completely stopped being used... I wonder why?
    13. Ithirahad

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      Planned; HP system. Already exists; arseholes get a bad reputation, they get declared as faction enemies, and people won't want to work with them, which can be a serious detriment in a universe like that which I described in the original post. (Where teamwork and cooperation are really...
    14. Ithirahad

      Ship Turning Mechanics make NO sense whatsoever!

      Who you gonna call? GHOST THRUSTERS!
    15. Ithirahad

      Different faction point system promotes faction war/expansion

      Well, it should be possible, just a really bad idea because you would have to set up secondary bases in the populated galaxy which would be more expensive to maintain. Also, you'd need a long (and hard to defend) transport system to get between them since the galaxies would be even further from...
    16. Ithirahad

      Change to game systems scale.

      *facepalm* "There's a mod for that" doesn't offer a solution to a suggestion at all. Ever. So don't say that. The guy has a point (Even if I don't necessarily agree with the solution he offers - it would probably be counterproductive, but more on this later), and balance mods only work if the...
    17. Ithirahad

      Different faction point system promotes faction war/expansion

      Galaxies should certainly be further apart and harder to move between, but that doesn't mean we should just completely do away with infinite universe. Even if I never go there, it's nice to know that there are more galaxies out there beyond the local rim. Aside from that, though, I agree with...
    18. Ithirahad

      A compilation of universe suggestions

      Pretty, but as someone said it needs textured stars rather than the derpy GL point stars which tend to disappear and twinkle and stuff for no apparent reason...
    19. Ithirahad

      A compilation of universe suggestions

      Eh, personally I'd prefer Dev tags on the specific suggestions...