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    1. Ithirahad

      Rejected Big Cubes and Small Cubes

      ...But what if the standard block size remains as it is, but there's an additional list of microblock tiles, which includes each one's block coordinates and configuration, attached to the entity file? Sure, it creates a bit of bloat, but if it's going to mostly be used for things like furniture...
    2. Ithirahad

      Recognized Flare Block

      Pretty simple, basically a block with a transparent (or maybe PlexLight, like beacons) texture, which holds a missile effect inside it, including both the 'flare' particle and the trail. You could link it to any light source to change the color. Applications include funky engine glows and...
    3. Ithirahad

      Rejected Big Cubes and Small Cubes

      Data values don't work that way... Unless you're suggesting that we make all our blocks hold 3 floating-point numbers rather than 3 bytes. And believe me, you do NOT want them to use 3 floating-point numbers. (Hell, I don't think you'd even want 3 shorts or ints. 'Tis lot more load time and RAM...
    4. Ithirahad

      New Thruster

      That was... really big and badly organized... but from what I gathered you're suggesting three types of thrusters... The current one (Maneuvering Thrusters) unidirectional orientable thrusters for a buff in a single turning/movement direction (Directed thruster) and a big, heavy unidirectional...
    5. Ithirahad

      Starmade NOPE Moments

      Experimentally undocked my captain's gig from its mothership while it's still in stowed position, just to see what would happen (specifically, if I'd be able to clip inside the empty hull of the mothership). I assumed that the mothership was docked... it wasn't. It basically went flying forward...
    6. Ithirahad

      New Core Element for Modular Components

      Yes, please. The rail system is great, but something like this would fix a lot of problems with it.
    7. Ithirahad

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      Yeah, sadly they can't have the fix out until next update. I guess we just have to be patient...? :\ If it's just a simple math error, I don't see how hard it could be for Schema to pull up the current release code, fix it (again), and release the hotfix, then go back to working in the dev...
    8. Ithirahad

      Read by Schine Design mode for the upcoming shipyard update

      I don't think anyone anywhere ever suggested having player astronauts have to fix everything; a lot of people would like to see AI astronauts floating around and (at least apparently) repairing blocks rather than the shipyard automagically doing it. Please try to find the most reasonable...
    9. Ithirahad

      New Thruster

      Yeah, I figured it would be simpler than some weird thrust distribution system, and the Gods know we could do with some simplicity in this game right about now.
    10. Ithirahad

      New Thruster

      If these fancy mega-thrusters only applied in the forward acceleration direction, then this would actually be a great idea. (Hell, with proper balancing it might mostly nullify the need for the thrust revamp in the first place.)
    11. Ithirahad

      Galactic Center Changes and Fix

      ...But this is a stupid system, too little, too early... It rarely results in people actually fighting each other (Griefers and... certain people... notwithstanding, but that stuff shouldn't happen anyway) and still doesn't produce a reason to fight; it just results in a big ball of factions...
    12. Ithirahad

      admin spawn in NPC shop keep

      If all else fails, you can /spawn_creature, select the npc that appears, and use the command: /creature_script npc-trading-guild.lua The resulting NPC will not have the Trading Guild skin, but when talked to he'll act exactly like a trading guild member... There are other...
    13. Ithirahad

      Random planets

      We could always just pull the spare damage values for the surface terrain to determine overlays, like what was done to put ores in rocks...
    14. Ithirahad

      Planets!

      I've explored a lot of them on foot, actually... And while they're 'big' as far as surface area goes, with the majority of (larger) planets it seems that you come to the edge of a plate within a minute of arriving on it, even if you go the longest way across, and that big edge definitely breaks...
    15. Ithirahad

      Planets!

      There are ways to 'hide' it, I think, and alternatives to an instanced planet in general, but even a genuine loading screen between outer space and going down to planets wouldn't ruin immersion for me as much as the planets being tiny dodecahedrons with weird jagged edges.
    16. Ithirahad

      Read by Schine Rails STOP block

      Uh, why are you guys using rail speed controllers as a rail stopping point? You can just turn the rail to the side and it'll stop until switched back to the front - and as an added bonus, if you have a strange setup, like one using multiple entities on one rail and a massive number of activators...
    17. Ithirahad

      Planets!

      Sure, but this game is about spaceships, and most people spend most of their time in spaceships, and I don't see that changing any time soon, so planets have to look the right size relative to, well... spaceships.
    18. Ithirahad

      Random planets

      I... don't find that our current system supports planets large enough (Within reasonable performance expectations, anyway; planets at like 800 radius would work decently except for the fact that most people's computers would die upon encounter) to have climactic zones/biomes without looking...
    19. Ithirahad

      Inset Collision Boundary. (Block lube!)

      Just make the part of the hull that it fits into into... a rail entity itself. The idea being, it retracts, creating the necessary meter-wide gaps, and you can just zip out in your pod.
    20. Ithirahad

      Large Ship Constructed with many smaller ships

      The main problem with this is that thrust doesn't carry over between docked entities (which is silly).