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    1. Ithirahad

      Turning Off the Atmosphere of a planet completely

      Offtopic, but speaking of planet atmospheres, could someone please explain to me why they still don't even fill the sky? They were fixed for a while but then somebody broke them again.
    2. Ithirahad

      Move Turret Axis from Advanced Factory to Standard

      I have... no idea.
    3. Ithirahad

      Increase Astronaut-mode mining bonus

      If that's too much then Schema just has to rewrite his damn doctrines, because like most of his core principles that is a great idea in theory, but in practice it's keeping this game back...
    4. Ithirahad

      Move Turret Axis from Advanced Factory to Standard

      Red paint, yellow paint, blue paint. Stupid, stupid, stupid, unbalanced, stupid system (If anything it should just use orange rock/paint, or some new brown mineral), but there it is. And yes, there is, or was, brown paint, but it does nothing. And if there wasn't, it wouldn't be hard to add it.
    5. Ithirahad

      Increase Astronaut-mode mining bonus

      But that would render planet resources pointless, people would just eat asteroids and never touch planets seeing as the returns are so much greater seeing as you don't have to mine blocks one at a time. (Oftentimes you can just eat an asteroid in a second or two.) If every resource block...
    6. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      I've never really been any good with systems (Mostly I've been changing exteriors and turrets over and minimizing interior footprint to make more room for systems), and IDK where Space went, so I'd appreciate any help I can get. Thanks a lot. :D
    7. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Externally, the only difference you'll notice is a bit of black on the outside and new turrets. However, the systems sadly seem to require reworking... again... due to some strange power rebalance that I doubt we needed.
    8. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Shattered Skies is restarting with a new IP later tonight, and I'm making an effort to come back into this game and this faction after a long period of mostly playing on the test server. Until I have our entire fleet refitted (which may never happen at all with all of these constant rebalances...
    9. Ithirahad

      Brainstorm This Exploration and Information Trading

      Does not matter seeing as it only takes a bit of poking around in a shuttle to find which two resources are there. The stations are all one of 15 types of station, not very interesting once you've seen them all, which tends to happen pretty quickly. The asteroids are governed by orbit distance...
    10. Ithirahad

      In-world block painting

      Agreed; I find the concept of colored armor using different types of metal to be really annoying gameplay-wise, not to mention ridiculous from a logical standpoint. That said, in-world painting isn't completely necessary, but the crafting recipes should probably be changed. If making purple...
    11. Ithirahad

      Recognized Magnetic ability to Rail Docker & XOR

      Yeah, even as someone who doesn't use logic much I occasionally find myself wishing for an XOR gate - and as someone who, despite also not being a heavy user of advanced rail constructions, really likes docking things together, I really, really want those magnetic docker systems (or at least...
    12. Ithirahad

      Faction balls!

      Random people, if it's anything like Polandball.
    13. Ithirahad

      Increase Astronaut-mode mining bonus

      How about doing this only for planets?
    14. Ithirahad

      Recognized Flare Block

      Complicated... I'd prefer a little more intuitiveness at the price of a single block ID, to this mess. I already mentioned the ability to link to a light source to change the color, but to me the flare block should be distinct from a beacon if the alternative is something weird like linking an...
    15. Ithirahad

      Planned spotlight block (using same lights as flashlight)

      There can just be a cap on visible spotlights, just as there is for missile flares. Not a hard problem to solve. I don't see why we have to force AIs not to be able to use flashlights, and I especially don't want them not to work on small ships in general - small ships being the type that would...
    16. Ithirahad

      Ai patrol block

      Personally, I like the idea... If you don't want to have enemies running around, this would mean that rather than just tossing ships out there, you have to set up a station nearby. This wouldn't fully solve the issue of non-homebase stations being useless, but it would certainly help.
    17. Ithirahad

      Kupu's thread

      I suspect that the Desert Hoppy (only variety we have a texture for, I guess) is just another test, like the earlier quad...?
    18. Ithirahad

      Read by Council Unconstrained Steering

      Actually, weapon aiming arcs should probably be reduced to... eh, somewhere around the size of the circle in the center of the HUD, to make turn rates more relevant, IMO, so there should ideally be no real need for this. Maybe a key to lock aiming to the center of the circle and use the mouse...
    19. Ithirahad

      Recognized Flare Block

      Well, seeing as they use missile particles, yes, there would be a server-configureable limit to active flare blocks per ship to prevent people filling up missile render slots with them and making invisible missiles. (Not to mention tons of lag)
    20. Ithirahad

      Read by Council Unconstrained Steering

      I really like this idea, but if this is Blackhawk speaking through a proxy or something (the only reason I can think of for the AA account to be used for anything but AA business) then... welp. Inb4 closed and banned.