Thanks for the equations, I started a thread specifically to discuss the thrust changes if you would care to pass on some input there. I really wonder what the best solution to thrust is as the current equation seems to be way to easy to reach extremely high thrust...
Oh yeah, I am not against servers having any rule set they want such as classification. It would be good if the backbone of a class system was in place for servers to utilize but I don't support an "Official" classification forced on everybody.
In my Custom AI thread back on the old site (I'll...
Good we need more natural looking glowing lights. I'm hoping for a deeper blue myself. There was also some talk about having decorative blocks that could actually be linked to things like weapons and thrusters in order to change the appearance, do you have any information on that?
We don't need classifications to do any of those things.
If you want servers to be able to limit large ships you don't need to first specify a large classification and then restrict it, why not just restrict based on size right off the bat.
I would like to have to add sensors to ships, the...
He's not claiming he did a lot of work on it, he just wanted a lower resolution pack for performance reasons. Also, how did you get it to load in game? That's the purpose of this thread not if anybody likes the textures.
With the recent update we saw changes to the thrust system. At first I thought this was a good changed because it seemed to favor large clumps of thrusters over the checkerboard array I had been using. I personally feel that when it comes to generating thrust the rule of the land should be the...
Power is still generate the same, a single line of generators will generate the same amount of power as a similar box generator with the same number of modules
Now Thrusters on the other hand... holy crap. I'm starting to feel these may be a little unbalanced. I made a bunch of thruster...
Alright, I tried loading up the textures and I see the launcher won't even let you select it. My best guess would be the game is not coded to recognize 32x32 as a compatible resolution. I do remember this thread from the old site though
What's your system specs like? I have a pretty awful...
That presents a lot of possible collision issues though, as long as you don't build overlapping docks the current system will always make sure a ship can dock inside the green bounding box. If there was just a simple mass check than you can run into problems where you clip into the...
The most I see being viable is server based classifications. I would not want any classifications forced on us as not everybody has the same idea or ability to build ships to the same spec. I wouldn't be opposed to having systems in place to facilitate classifications on servers.
I usually...
So there is going to be a new launcher that works with the new site, will that be able to upload ships like the old launcher or will the site be the only method?
The glass texture was a personal choice of Kupo, there has been some discussion as to adding it back though. The original texture is transparent with just a blueish tint.
There should eventually be actual liquids in the game so they will probably get animated textures.
Surely more options would not be a bad thing, but getting rid of them completely? no. They are a balancing factor, if you want to park large ships on other ships/stations than you will need to invest in them. If you understand how they work (and that they do not need to be attached to the...
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