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    1. Sven_The_Slayer

      Svens True 64x64 Old Style Textures Alpha 0.1

      With the looming end to the default texture pack I decided to tweak the default textures. This is pretty much done for my own personal use and I am no texture artist by any stretch so I can't guarantee complete conversion of all textures but I will be keeping it up to date for myself. Most of...
    2. Sven_The_Slayer

      True 64x64 Default Pack

      I threw everything into a zip file and uploaded it http://starmadedock.net/content/svens-true-64x64-old-style-textures.239/ just remember this is a very early alpha and everything may be subject to change.
    3. Sven_The_Slayer

      True 64x64 Default Pack

      I"m not sure when I'll get it uploaded but I see enough interest I don't want to put it off to long. I need a proper name for it too. If anybody has redrawn some of the original textures I would love to get a look at them for inspiration or just add them to the pack with permission. There...
    4. Sven_The_Slayer

      True 64x64 Default Pack

      With the looming end to the default texture pack and my distaste for Kupus packs I decided to tweak the default textures (Kupu is a great artist I just personally don't like his base textures). Most of the default textures are a 32x32 texture just scaled up to fit the rest of the 64x64. I...
    5. Sven_The_Slayer

      UCC LC-5728-A1 Dagger R2A1

      The Dagger Gunboat was the first Light Capital ships to fly out of our shipyards and thus has seen the most refits and has the most service hours of any fleet vessel. She is a very capable little ship, it's equipped with two L5-1 AM2-2 Standard Turrets, one L4-1 AM2-1 Low Profile Deck Gun, Four...
    6. Sven_The_Slayer

      United Colonial Systems Shipwright

      I have most of my light capitol line refit so I just need to start uploading them "Due to structure changes all UCS/UCC ships will be re-serialized." With all the new corner blocks and new site/upload system I've decided to re-serialize my ships.
    7. Sven_The_Slayer

      How should starmade generate thrust?

      I love that people keep quoting what schema said to me to me Now he does state that these calculations will change but I think that's more in line with the future thrust changes where you distribute thrust into the various directions.
    8. Sven_The_Slayer

      Next generation: The solution to core drilling

      Having the center of a ship become the target location is a really bad idea, simply because you can design a ship where there is nothing but empty space at the center. This will make AI targeting and missiles nearly useless against these ships.
    9. Sven_The_Slayer

      United Colonial Systems Shipwright

      Well this is proving more frustrating then I thought it would... Every ship and turret seems to have their weapons all disconnected and will only re-connect after I replace the weapons computer. All the turret mounts also seem to be no longer connected to enhancers. This is especially weird...
    10. Sven_The_Slayer

      How should starmade generate thrust?

      I hope I'm not being lumped in with the people assuming it's an intended feature. I was the one who asked and got that response. It is odd that there is no mention of thrust changes in the changelog but I do believe the changes were made in order to correct a previous mistake. I personally...
    11. Sven_The_Slayer

      United Colonial Systems Shipwright

      I really want to submit my carrier for that Starmade Ship Showcase, that it may get into the trailer. I'm still having builders block on finishing the last two empty rooms but I'll finish the hull with new shapes and updated turrets and release it in some form or another. I plan on doing...
    12. Sven_The_Slayer

      New Weapon Types.

      New weapons were announced a while ago including beam types http://oldsite.star-made.org/content/new-years-news
    13. Sven_The_Slayer

      How should starmade generate thrust?

      Everybody is a noob at some point, then they learn how the game works and are no longer noobs (well most of them anyway) games shouldn't target the lowest common denominator.
    14. Sven_The_Slayer

      United Colonial Systems Shipwright

      I've not begun any new projects as of late and it will take quite a while as I intend to refit every ship in my fleet with new systems but I am hesitant as the thrust system feels unbalanced to me and might be changed. Fortunately my ships are small and built in such a way that I can strip the...
    15. Sven_The_Slayer

      How should starmade generate thrust?

      You know what, I had thought that a snake like path might be a good method for power generators where you gain each time the reactor got longer regardless of the box dimension. Infinitely complex in structure but fairly easy to understand how to build, it could be a good method for thrusters...
    16. Sven_The_Slayer

      A Mod that changes beam colors.

      Sure giving each player the ability to control the particle effect on any given weapon is a bad idea but I can't see a color slider in the weapons computer being a performance issue.
    17. Sven_The_Slayer

      How should starmade generate thrust?

      Yeah I had fully considered that when I was toiling this in my head. It is a huge potential weak point to this system but still easily avoided. Even a reinforced thruster with thicker arms, or multiple arms will still be capable of extreme thrusts with not a lot of resources when compared to...
    18. Sven_The_Slayer

      New forums not even a week old and there is already people "gaming" the system?

      Doesn't this forum have a system (or a possible addition) for allowing multiple users permissions to certain things. Like you can have a thread when all the leadership in a clan can edit, thus removing the need for a shared account.
    19. Sven_The_Slayer

      Hull Armor Absorption

      I have seen a lot of suggestions for adjusting the health of the core based on the size of the ship. This would certainly make fights last longer but does nothing to actually prevent core drilling. AI will now fight other ai properly and that is probably the best core drill prevention I've...
    20. Sven_The_Slayer

      Hull Armor Absorption

      I've seen many suggestions for fixing the "buttery hull" and core drilling issue so I thought I'd throw one out there myself Impact distribution/ absorption: When a hull block is hit by an AMC it will distribute the damage to all adjacent hull blocks. The initial hull that was hit could take...