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    1. Ithirahad

      tiny suggestions that don't justify a thread

      Here's a suggestion. Large entities should be divided into several bounding boxes, if they aren't already. When two entities come near one another it shouldn't have to calculate collision stuff for ALL of both entities, and right now it seems that that is how it's structured.
    2. Ithirahad

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      For the record part of it is probably T687.
    3. Ithirahad

      Make Cargo Like Transporters

      Schine already has plans regarding cross-entity cargo transfer, but this is not a bad idea regardless.
    4. Ithirahad

      Transporters: no transport on same entity

      Personally, I would agree if it weren't for the planned crew systems. No matter how awesome Schema's path definition system is, someone somewhere is going to manage to create a transport system that is too complicated for the NPCs, and they will need transporters hidden in nooks somewhere for...
    5. Ithirahad

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Yeah, the entity targeting bug with beams exists; it also causes problems with docking when there is an entity behind the point you're targeting to dock.
    6. Ithirahad

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Aside from the beacons almost completely outclassing shuttles, I appreciate this update.
    7. Ithirahad

      Sensors as an effect instead of a system

      Requiring open space sounds like a bad idea; forcing people to have antennas sticking out of their ship is... well, not conducive to the nearly complete design freedom this game gives us.
    8. Ithirahad

      Galaxy Map and Universe structure questions

      Yeah, you're gonna have to make a new universe... Those were the old universes, which are not organized into galaxies and orbits and just generate infinite numbers of identical stars...
    9. Ithirahad

      About the new textures (11/2/15)

      Please don't completely change standard hulls... Having a smooth hull type is great; just fix the awkward squares on lower-res versions of the texture. The problem I'd been having in this game all the way up 'till the default textures was the lack of smooth, non-plated material...
    10. Ithirahad

      About the new textures (11/2/15)

      For the record, they look like this: ...At higher resolution. I think Kupu just did not foresee the awkwardness at lower res :\
    11. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Yes, I noticed. No idea why it's being so damn unstable...
    12. Ithirahad

      The EE2 Project

      Beam targeting is fixed as of next update, and I'd be surprised if next update didn't hit this week.
    13. Ithirahad

      Transporters shouldn't drop shields to 0%.

      ...This also affects faction access, for the record... While your faction members (hopefully) mean you no harm I can see issues arising from how it drops your shields when someone transports to your ship :\
    14. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Right... I will be on a bit later this afternoon/evening. I thought I invited you, though?
    15. Ithirahad

      Transporters shouldn't drop shields to 0%.

      Yeah. Basically, I just don't like the fact that, if someone has set their transporters to public, another player can drop their shields at will...
    16. Ithirahad

      Transporters shouldn't drop shields to 0%.

      ...Actually, come to think of it, if anything, the ability to drop or raise shields from a console could be added, and transporters could be made so that you can't transport unless both ships have lowered their shields...
    17. Ithirahad

      Mushroom Fleet: Shogunate Season 2 (ending December 2015)

      This sounds pretty amazing; I'll have to check it out sometime.
    18. Ithirahad

      Transporters shouldn't drop shields to 0%.

      I understand that transporters need to be balanced somehow, but something about the way transporters completely flush your shield capacitors just doesn't make much sense to me. If anything, shields should be temporarily brought down (for, say, 5 seconds), then back up to whatever value they were...
    19. Ithirahad

      Read by Schine transporter pad info

      That sounded a lot more offensive than I meant it to. :P It was more that I was just scrolling through random suggestions, looked at this and was like "whoa, we actually need this."
    20. Ithirahad

      Read by Schine transporter pad info

      Hey, that is actually a good idea. +1. I can't count the number of times I've screwed up my transporter linking (say, not all blocks linked) then wondered why my transporter wasn't working.