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    1. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      I'll be coming online later today, actually, but I'm starting to think we should look for a new server... Also, I've been working on a 'new' ship concept, and the Kelith's systems are being finished up; hopefully the concept will be finished by tomorrow. UPDATE: Actually, it turns out that the...
    2. Ithirahad

      Some weird problem I've been having with gravity

      I've only ever seen this while docked to something else, where it has existed for a long time. Terribly annoying bug... But if it's happening when not docked, then by all means, report the bug. phab.starma.de is our current bug tracker.
    3. Ithirahad

      Ramships and boarding pods - let's make this work, shall we?

      Want to know why people don't talk about boarding strategies with ships much? Because it doesn't work. You have to either grapple on as an astronaut and cut your way in with a cutting torch, or make a hole in their capital ship with your capital ship and head in that hole.
    4. Ithirahad

      Regarding the faction base issue.

      Since we're moving into player and NPC interactions with ships, the next logical step is player, NPC, and ship interaction with the universe and with other factions. The first problem to tackle there, probably, is the current invulnerability of homebases. Many suggestions exist to deal with...
    5. Ithirahad

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Yeah, if that development cycle actually works out it'll be a lot better for near-term player retention... Personally, though, I was really loving the 1-month development cycle. I dunno.
    6. Ithirahad

      Completely grief-proof way of faction homebase capturing.

      This is a strange workaround, not really a solution, and in practice actually using the war system would be a rare occurrence seeing as it would risk all of your resources. As I see it, to really fix the issues with invulnerable homebases, we need a lot of mechanical additions and modifications...
    7. Ithirahad

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Next update fixes things like that one bug where your beams go through entities to hit docked entities behind whatever you were targeting. However, the update that is hitting later this month WILL have new content. Don't quote me on this, but... It's gonna be the cargo revamp, I'm willing to bet.
    8. Ithirahad

      Transporters shouldn't drop shields to 0%.

      Nope. Transporting from a docked entity drops your shields too. I tried this, albeit not for the sake of an exploit.
    9. Ithirahad

      Transporters shouldn't drop shields to 0%.

      Precisely. I even will take the 10 second down period like we have when someone drops your shields. Hell, maybe a little longer. It just shouldn't have to recharge the capacitors; as someone said earlier that punishes capacity-based shield setups.
    10. Ithirahad

      Transporters: no transport on same entity

      Yup... Filled grav tubes (Blast doors, force fields...) as well as horizontal grav tubes are about as hard to beat as a transporter. Only difference is that you know exactly where to cut with grav tubes; not so with transporters.
    11. Ithirahad

      Transporters: no transport on same entity

      Sensors take about half a second to cut through. Walls, on the other hand, are armored.
    12. Ithirahad

      Transporters: no transport on same entity

      Boarders will not normally be using gravity... They can just fly up/down the tube if it is vertical. A horizontal tube, however, might pose problems.
    13. Ithirahad

      Transporters: no transport on same entity

      Yeah, aside from balancing issues regarding shields, combat, and teleportation, I've honestly gotten more and more apathetic about this entire issue. As I see it, players without knowledge of logic and whatnot can just use transporters to get between decks; those of us who know a little more can...
    14. Ithirahad

      Transporters: no transport on same entity

      +1. So much +1. (This would also help noobs not get stuck places if people leave their transporters at public access... :P)
    15. Ithirahad

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      My last name's Ivrar'kiim, not Scott. Besides, nobody ever said that anyway.
    16. Ithirahad

      Transporters: no transport on same entity

      Yep, definitely. It's too bad that in the ship in my example there is no neat way to route service corridors between decks; there're systems, other rooms, and even docked power right in the only feasible locations for most inter-deck ramps. >.>
    17. Ithirahad

      Transporters: no transport on same entity

      ...Yes, Minecraft does, by having predefined Door block types and counting anything with a Door and walls as a structure. This game is not that simple, and players define all kinds of fancy rail doors, elevators, floating platforms, and strange transport devices of their own, each often with its...
    18. Ithirahad

      Do Some Systems Flat Out Not Have Certain Resources?

      They canned the original respawn capability because there was an item duplication exploit associated with it. There's a new respawn system now, though, which requires the sector to be completely empty before respawning 'roids.
    19. Ithirahad

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Yeah, I spent a short while yesterday just building transporter rooms... :P
    20. Ithirahad

      Transporters: no transport on same entity

      You can't even board ships with teleporters at the moment (They would have to have set their transporter to public access... If they left it that way it's their own fault), and when that is implemented the shields will probably already have to be dropped. Just saying.