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    1. Ithirahad

      The filthiest ships in the game

      That's even pre-atmosphere balls around faraway planets. O_o
    2. Ithirahad

      What happened to the mech building scene?

      The first thing I did on the first day that the first (functioning) rail dev build hit was make a tiny test walker turtle thing. I found out about the friction problem and never tried again. Building curvy ships as I do is 'pointless' too, and gimps my ships' combat capabilities somewhat, but...
    3. Ithirahad

      Criss' Thread

      What would be the issue with TG ships having missiles, though? Just because they "prefer cannons" doesn't mean they can't have their big cannon boat mount one Missile/Cannon or something. I think the only problem would be if, for some reason, someone put beams on their TG ship submission.
    4. Ithirahad

      Cloaking, an Anthology

      Having your systems disabled would be bad, but I don't find dropping shields to be unreasonable...
    5. Ithirahad

      What happened to the mech building scene?

      Rails tend to be unstable, and mechs use a TON of rails. The only fix to many of the bugs is undocking and redocking, and that is ridiculously hard with mechs. Also they're useless.
    6. Ithirahad

      Cloaking, an Anthology

      I mean effective capitals. It should absolutely be possible to cloak a ship of any size, but as they get larger it should get harder and harder to add other things that work well, to the point where... What's the point in spending tons of resources on something huge that doesn't really do much.
    7. Ithirahad

      Cloaking, an Anthology

      I'd say the shimmer effect should be the result of not enough cloaking modules. :| If battleships and titans are able to cloak under any new system that gets past testing, Schine fucked up. That's not really a concern.
    8. Ithirahad

      Read by Council Slab-Computers aka Flatscreens

      This should apply to weapon/utility computers as well as deco computers.
    9. Ithirahad

      Rejected Hull blocks as Cubes or slabs, player slab creation.

      No, all I'm saying is, it's not a Java problem. It's just the way that StarMade's block structure works. It could have been made differently, at the cost of scalability and performance.
    10. Ithirahad

      Rejected Hull blocks as Cubes or slabs, player slab creation.

      They're just using a different system; nothing to do with Java. Minecraft has something of a 'different system' as well; they have like 4 thousand something IDs, and more than enough metadata space to accommodate whatever the heck you want. They use Java, though.
    11. Ithirahad

      Rejected Hull blocks as Cubes or slabs, player slab creation.

      Forge got it to work because their entire game is the equivalent of one of our entities, just stretched out approximately ad infinitum. The result being that they can afford to use tons and tons and tons of metadata and the game won't really care too much. In StarMade, there's no space for...
    12. Ithirahad

      Survival Expansion mod

      How and why are you keeping those ultra heavy elements stable in a capsule... and what exactly are you using them for... O_o
    13. Ithirahad

      Criss' Thread

      This is besides the point; that was just a general statement.
    14. Ithirahad

      Criss' Thread

      Agreed. Also, I'd say that the greatest service you can do for an escort vessel (besides paying them a whole lot of money) is to bring your own PD...
    15. Ithirahad

      Criss' Thread

      Ah, so I see. I really want to build a battlefreighter now, though... I just need to know how the damn system is going to be balanced first, so I'm holding off >.>
    16. Ithirahad

      Rejected Hull blocks as Cubes or slabs, player slab creation.

      Don't even bother calculating ship-to-ship collision for complex shapes; if anything they should act like full blocks for ship collision. Astro collision... well, no idea. I don't have a good enough idea as to how these sorts of things work.
    17. Ithirahad

      Criss' Thread

      Even with the game being what it is, I generally run around in corvettes and frigates (and my awesome mining frigate), except for when I tour the galaxy with my cruiser. If everyone did what I did it would still make no sense, because everyone's ships, freighters included, will generally be...
    18. Ithirahad

      Rejected Hull blocks as Cubes or slabs, player slab creation.

      But the idea is that it wouldn't really be a sub-block. Think of display blocks. They're just one block, that links to a 255-character text string. Microblock furniture would be one invisible block, that links a special 4x4x4 (or 8x8x8, or whatever) chunk of block data saved somewhere else in...
    19. Ithirahad

      Read by Council Grid based logic computer system

      Fixed Is this that important? Space AI will probably be fixed when Schema adds NPC piloting. BOBBY AI will probably continue to suck, but NPC pilot AI will probably be much better and more adaptable. Ground/NPC AI will be worked on very soon. Not sure what you mean by this. Will be...
    20. Ithirahad

      Criss' Thread

      Seems to me it would be a lot cheaper to strap a pair of big ol' turrets to your trade ship, strap on some extra shield capacitors, and hope for the best.