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    1. Ithirahad

      Kupu's thread

      Yeah, IDK about what Dan said but cargo units could use a retexture. I envision half of the texture looking like a receptacle of some sort (like the top of factories) and the other half being a screen with an onscreen keyboard and a bar graph or grid of blocks. They're randomized and just give...
    2. Ithirahad

      StarMade Development Direction

      Someone, please, post this in suggestions. And poke a councilor about it or something.
    3. Ithirahad

      Kupu's thread

      Scalable weapon outputs, perhaps? If weapon barrel textures scaled with output size that'd be awesome.
    4. Ithirahad

      Slabs used in planet generation

      Easier, yes, but also still ugly. I'd much rather have Space Engineers planets lazily copy-pasted into this game, to be completely honest... This isn't Minecraft, and this game's ships don't have awkward jaggy edges, so why do the planets have to? (Yes, you could have the game engine...
    5. Ithirahad

      A couple of frustrating features

      That would be great, yeah. But it'd also help to, y'know, move the "undock all" button away from the other docking controls and turn it red...
    6. Ithirahad

      StarMade Development Direction

      YES!! WE NEED THIS! AND I DON'T SPEAK IN ALL CAPS LIKE THIS EVER SO YOU KNOW I'M SERIOUS HERE! ...Really though, this is the obvious solution to the whole NPC skin upload problem. Just upload a uniform and let the game or server use its own native library of random heads (including custom...
    7. Ithirahad

      Jump Medium! (Very small usage of fuel & relative traceability of jumps)

      You wouldn't 'get' it; you would have to store a ton of fuel on board for that. The devs said it won't be so stupidly easy to go between galaxies as it is now... Fuel could be one of the main challenges.
    8. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Alright, getting on; one minute. Accepted as a recruit/miner, for now. We could always use more engineers, but how much do you know about the game's systems?
    9. Ithirahad

      Would you be okay with a game engine change for Starmade?

      BIG difference here. Programming/coding language is one thing (Java vs. C# vs. C++ vs. Python, Ruby, whatever else you want to list) and engine (native Schine engine vs. new native engine vs. Unity vs. Unreal vs. CryEngine vs something Gamebryo-based, etc.). An engine is something you program...
    10. Ithirahad

      Add and focus on, gameplay

      The thing is that the majority of players are 'impatient'; if there's a game out there they expect it to be fun and if most potential players have already seen the game before it becomes fun for more people, the community may just fade away and never recover. However, this being a small team...
    11. Ithirahad

      Dev Blog : November 27th 2015

      Not when familiarity raises legal issues. :P ...But yeah, I guess.
    12. Ithirahad

      Criss' Thread

      Also... ...Like that? (Apologies for the shameless plug; I got up today and was inspired to build something pirate-ish, then I remembered that you said something about missiles...)
    13. Ithirahad

      12 Months since Steam

      I feel like the Steam launch was just incredibly premature... If we were to launch Steam Early Access in, say, six months, it would probably work out a lot better than it did.
    14. Ithirahad

      12 Months since Steam

      Also remember that not everyone uses Steam... I, for one, didn't even reinstall through Steam when I cleaned up my hard drive and accidentally deleted my Steam SM folder. And even when it was there I rarely (if ever) launched through Steam.
    15. Ithirahad

      Starmade and 3d decorations.

      Yeh. Now that I see what is actually being done, there's no need to drop everything and go make cool things to put in ship interiors... :P I assume that once chairs are put in, more stuff will follow.
    16. Ithirahad

      Criss' Thread

      ...But we ARE absurdly numerous and we like shooting missiles at stuff.
    17. Ithirahad

      Dev Blog : November 27th 2015

      ...Blev Dog?
    18. Ithirahad

      Cloaking, an Anthology

      Meh, it'd just be a shader effect. Not much more performance cost than just rendering the ship in the first place, or rendering shield hits. (Also, identical performance cost to the pre-jump-drive shimmer effect.)