Search results

    1. Sven_The_Slayer

      Weapon discussion thread

      I think that would really screw over some ship designs though, I'd basically have to scrap all my interiors to add power or my ships will be really under shielded compared to others. Small fighters that can barely maintain power for guns and thrust would also suffer from having to power shields...
    2. Sven_The_Slayer

      Weapon discussion thread

      I think that seems to be the general consensus... I wouldn't mind the shield strength being so tanky if it were possible to take shields down and keep them down long enough to kill the ship. In fact it probably is preferable at least for me that shield strength stay high but combat regen be...
    3. Sven_The_Slayer

      Food and/or Fuel

      I wouldn't mind a food system as long as it is passive. You just keep food in your inventory and consume it as you need it. No "You are hungry you must eat now" If you are out of food then you slowly start to lose health. I would also like systems you can place on board to produce food...
    4. Sven_The_Slayer

      StarMade with Ammunition

      Ammo for cannons, Never. Ammo for missiles, this I would like to see. I would not mind an ammo system for missiles. You could have three types and this would determine how the missile functions. IR missiles will heat seek, Radar missiles are lock on, and plain old rockets will dumb fire...
    5. Sven_The_Slayer

      UCS Fleet Doctrine

      With the weapons update we now have a plethora of additional information that I can add to my turret naming convention this is what I've come up with so far. (WIP) The standard L rating and prefix still applies but new information will be added. The exact percentage slave will be added to the...
    6. Sven_The_Slayer

      Weapon discussion thread

      There was a bug in .15 that made large master arrays with a single slave have odd results. I tested a 1000:1 ratio with cannons and rapid fire took 100 seconds to reload, artillery shot faster than a 1:1 rapid fire, sniper fired a huge pulse that was really slow and only went 2 meters. This...
    7. Sven_The_Slayer

      Weapon discussion thread

      Yeah I really don't like the idea of having to use ION just because the enemy uses shields... that's like 100% of the ships out there. You should be able to whittle down the shields, even if it takes some time it should be doable.
    8. Sven_The_Slayer

      What 3 features would you most like to see added to Starmade?

      From my testing (since the .151 patch) you do not need 1:1 ratio for it to work. I have auto cannons that shoot fast but not machinegun fast, swarm missiles that do not fire 15 missiles per launcher, I've tuned the damage on one of my artillery cannons. You may lose a couple DPS due to...
    9. Sven_The_Slayer

      Updated Weapons, Outdated AI

      Yeah unfortunately without the ability to focus fire this "fix" doesn't work on lasers. I think the bug is related to the AIs target range, with just the missiles it doesn't see anything in it's range so it does nothing. This was the case from what I surmised at least when we had to do this...
    10. Sven_The_Slayer

      Updated Weapons, Outdated AI

      Try adding a single amc and computer to your missile turrets, it's a stopgap measure but it tricks the AI into functioning.
    11. Sven_The_Slayer

      Fighter Contest!

      Yeah I'm not building anything until the new mechanics are balanced. I tried to kill an Isanth-VII (Isanth-VI with lots of shields and a smooth hull) in my Primary Assault fighter today and I was shooting it for 15 minutes before I gave up.
    12. Sven_The_Slayer

      What 3 features would you most like to see added to Starmade?

      1) Custom AI Factions. Servers have control over who spawns in what ships and how they react to the player and other ai and how they respond to aggression. These AI can also have randomly controlled systems they populate with ships, planets, and stations. 2) Fleet control, I want to be able...
    13. Sven_The_Slayer

      Show block coordinates in build mode

      I have no idea what version viewing block detail with right shift was added in. I only just discovered it last night. Other key combinations you also may not know about: Tab + g hides hud including annoying green markers around docks (great for taking screenshots while in build mode) F11 is...
    14. Sven_The_Slayer

      Rotate block in-place

      left shift + v will connect all touching weapons to the computer. Yeah I am a little bummed by the sideways shooting guns, they probably should just rename from "computer" to "control" and remove the computer screen from the texture so you don't make this mistake. I more often than not have...
    15. Sven_The_Slayer

      Show block coordinates in build mode

      I just checked and it also works in astronaut mode
    16. Sven_The_Slayer

      Show block coordinates in build mode

      Look at a block in build mode and hold right shift, it will give you the block coordinates.
    17. Sven_The_Slayer

      Bug Friendly fire galore

      I thought the turret shooting turret bug was also fixed in one of the latest patches, or it could be my turrets just have enough shields that I just don't notice it anymore.
    18. Sven_The_Slayer

      Weapon discussion thread

      yes, weapons and shields now have a linear scale.
    19. Sven_The_Slayer

      New shield values?

      I like that too but the problem is this leads to stalemates in battle. It's really easy to have ships that have more shields than their weapons can overcome. Dog fights in these ships and you run out of power before shields break or just have the fight take forever. The shield equation was...
    20. Sven_The_Slayer

      Trace Build Server

      The UCS depot at 1 2 2 has most items in stock for free. I've need to restock it and update the prices for all the new blocks Yeah shields are OP right now, dog fighting is imposible.