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    1. Sven_The_Slayer

      Weapon discussion thread

      Good luck powering missile only ships. Power is linked directly to damage and since missiles are high damage their power requirements are absolutely insane.
    2. Sven_The_Slayer

      StarMade 0.151 (fixes)

      Yeah I'm not all that worried about having a higher slave than master but it would be nice to squeeze that extra customizability out of it. Perhaps after you pass a 1:1 ratio your gains are less than the negatives but you can push that sniper cannon out just a little farther. When you have a...
    3. Sven_The_Slayer

      Weapon discussion thread

      I love the theory and I will love the practice once the bugs are sorted out. I can't wait to make autocannon turrets that fire at a good rate but not machine gun speeds. Currently the ratio system is bugged where you only get a benefit from being all or nothing. You want a stock gun or a...
    4. Sven_The_Slayer

      StarMade 0.151 (fixes)

      I'm only glad I can help identify problems, have you seen the second video I posted? The DPS of different master to slave ratios varies from what I would expect. A 20 cannon weapon is 100 DPS but a 19:1 rapid fire cannon only deals 5.26 dps
    5. Sven_The_Slayer

      Can we get some in depth info on the new weapon system? Seriously....

      Slave effects plateau at 50:50 but you still loose master effectiveness so you don't want to go higher. Maybe this will change as any ratio other that 100:0 and 50:50 has inconsistent results right now.
    6. Sven_The_Slayer

      StarMade 0.15 is out

      Thanks for the quick fixes/reply. I wasn't very clear on that matter, the rapid looking back and forth wasn't the jerking I was referring to, it may have nothing to do with it but his twitchy movements were done at an exceptionally low frame rate compared to the rest of the game.
    7. Sven_The_Slayer

      Weapon discussion thread

      My thoughts on the weapons so far:
    8. Sven_The_Slayer

      StarMade 0.15 is out

      So far I have tested three weapon combos, the rapid fire, the artillery and the sniper. All of these have DPS that varies wildly between master/slave ratios and some ridiculous combinations. A 1000:1 artillery cannon will fire faster than a rapid fire gun while keeping a higher DPS, a 1000:1...
    9. Sven_The_Slayer

      StarMade 0.15 is out

      As far as I know there was some technical problems when adding the charge lasers. I think this weapon type is planned for a future release as a separate weapon type. As for the current lasers, they should have a graphical pulse for the damage ticks instead of a constant on, or if they must...
    10. Sven_The_Slayer

      StarMade 0.15 is out

      You may also want to look into this:
    11. Sven_The_Slayer

      StarMade 0.15 is out

      Considering the Isanth circles me at 1K out I doubt the laser turrets will reach that far. The Point defence turrets should be more than a match for an isanth regardless if they use cannons. Also there are no "slower" craft in starmade.
    12. Sven_The_Slayer

      StarMade 0.15 is out

      No hate here, only concern and feedback. I am well aware ships will need to be refit. Yes you can change individual settings for your game but the majority of the players are going to be using default settings and it is beneficial for building ships with vanila in mind. Sure there will be...
    13. Sven_The_Slayer

      StarMade 0.15 is out

      The last few dev releases were actually release candidates 1 2 3 and 4, at some point you do have to bite the bullet and push a full release. In this case I personally feel it was a little early but the the system is in place for easy balancing, as demonstrated already, and having the entire...
    14. Sven_The_Slayer

      StarMade 0.15 is out

      Why I don't think this was quite ready. Several bugs, a server that's freaking out and general concerns
    15. Sven_The_Slayer

      StarMade 0.15 is out

      Yes I am fully aware that all ships will need to be refit with the new systems in mind. I am still very concerned with the stalemates I've gotten in combat testing, even between ships where one is clearly the better.
    16. Sven_The_Slayer

      StarMade 0.15 is out

      ^ This It would help greatly if shield regen was removed/reduced from shield blocks. Shield blocks should provide a little regen but most of it should be handled by a separate system. This way we can fine tune the ships to have as much regen as they can without overwhelming our power...
    17. Sven_The_Slayer

      StarMade 0.15 is out

      I for one find this news to be a little unsettling. While I am very excited for the new weapon system I personally do not feel that proper balance has been achieved yet for it to be publically viable. Every combat test I have performed has resulted in a stalemate, even between a single fighter...
    18. Sven_The_Slayer

      Weapons Demonstration: News and Discussion

      I'm really starting to get disheartened after testing these updates... none of my ships are able to function anymore, they cannot power their guns, they cannot power their shields, and I don't see anyway of making them function. In combat power runs dry before the enemies shields break. Even...
    19. Sven_The_Slayer

      Shields as armor

      I could get behind weakened shields having a bleed through when they get stressed but 100% shields should be 100% effective and not bleed shots through. I don't want to have to deploy repair drones every time somebody takes a pot shot.