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    1. Sven_The_Slayer

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      woo, I got the first vote.
    2. Sven_The_Slayer

      Link more functions to blocks.

      Don't you know the cubatom and factory systems are being merged into the new crafting system soon to be released?
    3. Sven_The_Slayer

      Kupu's thread

      Have you done the cockpit/camera yet? (another one of my minor gripes, the old one just didn't seem to blend well with hull blocks)
    4. Sven_The_Slayer

      Ores, Capsules, and Refineries Oh My!

      "The crafting system is also mostly done in terms of implementation (it's not yet active in game though)." http://starmadedock.net/find-new/43692/posts It's not done yet.
    5. Sven_The_Slayer

      Kupu's thread

      Any chance these new textures will have a modified regular hull? It's still my biggest gripe in "realistic" but I've been unsuccessful creating a modified texture I like. Also I love the new textures so far and I'll have a new PC by the time it will be released so I'm really looking forward to...
    6. Sven_The_Slayer

      Turret AI

      We do need a better default setting. As it stands AI is only accurate out to 10 meters and that is far too short. Play with the setting, see what works well.
    7. Sven_The_Slayer

      Happy Birthday!!!

      Happy Birthday!!!
    8. Sven_The_Slayer

      StarMade v0.159 Fixes & Mail System

      Mail, that's an unexpected addition and woo more bugfixes, I wonder if I can import sectors yet...
    9. Sven_The_Slayer

      life support systems

      I build RP style ships and after heavy battle I love walking through them and taking stock at the damage. "This section is depressurized, that section is okay". So I am all for actually having atmospheres on ships just not at a detriment to performance. Also using this to balance the amount...
    10. Sven_The_Slayer

      life support systems

      I find it amusing when I get "disagreed" when I am just posting facts or things the developers have said. Atmospheres were brought up in the last live stream, I don't remember exactly what was said but you can look it up if you like. It is true that somebody may figure out a way to do it and...
    11. Sven_The_Slayer

      Kupu's thread

      Unless some decision has been reversed Anti Matter Cannons will simply be Cannons.
    12. Sven_The_Slayer

      Kupu's thread

      One problem I see so far, AMCs will no longer be AMCs. I will be getting a new PC in a week or two so I am really looking forward to finally being able to crank my graphic settings up and being able to enjoy these new textures.
    13. Sven_The_Slayer

      life support systems

      I think they are planning on making it so you cannot survive in your suit indefinitely but stated atmospheres on a ship is a nigh impossibility because there is no way for the engine to know what should and should not be considered "inside" and the processing power required to do so would...
    14. Sven_The_Slayer

      Svens Logic Tutorials

      Well I can't seem to get onto the server right now... More tutorials will have to wait.
    15. Sven_The_Slayer

      Turrets can damage themselves?

      It's been reported, just a matter of time before Schema squashes it. http://bugs.star-made.org/issues/340 Missile radius has a max size, which can be expanded by adding explosive effects to your weapons. The max size also differs between missile types. The Hulk missile radius is like 20
    16. Sven_The_Slayer

      What do you think about the new shield system?

      The default AI accuracy is SOO bad... A better default may be warranted. I'm still messing with that setting myself. Yes on counter measures I like the split too and I agree with shields needing power in theory but it would require a rebalance of the power systems as an added drain has...
    17. Sven_The_Slayer

      Optimal turret use

      Current game bug allows your missile turrets to self destruct and kill other turrets on your ship.
    18. Sven_The_Slayer

      Shielding

      If they added a weapon that could ignore shields regardless of the cost it would be OP. Why use any other conventional weapons when you can just throw on the shield ignoring one and just destroy your target no matter how strong the shields are? And yes with the current shield strength all...
    19. Sven_The_Slayer

      Optimal turret use

      Personally I don't like how turret spam looks, a wall of guns all pointed at each other in most cases. I do have a lot of turrets ranging in sizes and I cover my ships best as possible while still leaving "lines of fire" If you think your bigger turrets are ugly and stick out it only means you...
    20. Sven_The_Slayer

      Shielding

      I am saying a fighter in theory should be able to take the shields down on a capital. The problem comes up is you will never be able to defeat the turrets our out gun the main guns. The shields would be incredibly strong and while you could bring them down, it would take forever, perhaps even...