Hmmm, I wonder... Carnivorous space dwelling sharks with a taste for hardened hull and lasers for eyes or some kind of spatial distortions could be interesting.... Just as long as it's not "Oh you left the bounds of the galaxy. HERE! Have some pirates!"
I'm not even sure it needs to be dangerous, there is nothing out in the black and it takes forever to reach the next galaxy over with jump drives. The boredom you face is danger enough o_O
I do but the "Installation settings" don't care and are universal and I accidentally installed the dev builds over my primary game a while back. It's also good to find bugs like this before release because then when the update gets pushed to public every world already created doesn't...
You fly to them, they'll only show up when you get close enough to them. (Teleporting should work but there was a crashing bug)
And it would take forever to map all the systems in a single galaxy.
A few hours? I think you seriously underestimate the number of star systems in a galaxy. It took me over an hour in a dead run to move between galaxies... And I teleported half way!
When you get 76kph with a bunch of modules I doubt the computer does much. I have to gather some empirical data, replace x number of shields with overdrive and see what it gets me. It may be worth it on the smaller ships as the gains will be higher per block, although smaller ships tend to...
Exploring could really be a huge meta game. I really do think servers should have the option to hide various aspects of the map. Even the star systems themselves. Map data should then also be sharable between players. And faction combat could gain a whole new interesting edge if map data...
I heard the default sector size is jumping up to 5000. At those distances with only being able to go 75kph exploring is really difficult. I've tried to use the jump drive to hunt for planets on my server and it was quite a challenge as most the time I would just jump right past. If you want...
I'm not sure if I actually have ADD but it sure seems like it. I can't seem to work on any one ship long enough to make significant progress. I spent yesterday prototyping new weapon systems and I'm quite happy with the results. I look forward to when I can finally build a NEW ship to take...
I had an idea for a server experiment I wanted to try but it would need a consumable that would kill players when they ran out of "Foodstuffs". I don't like the idea of having to eat to survive like Minecraft but I am not apposed to the idea of consumables (optional of course). I was thinking...
I was against instant jump drives until I saw how they function. Jumping doesn't feel like a teleport, the distance is short enough that it doesn't feel like cheating and long enough that it's useful, especially with larger sectors.
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